ToV Runes

Anything wrong with them?
User avatar
Milein
Posts: 143

ToV Runes

Post#1 » Thu Nov 26, 2009 5:34 am

I was just wondering if this would be possible or not to make things a little easier. I know you can speak to one of the guys at ToV zone in to find out what symbols go to what slot but unless you write them down it's easy to forget and difficult to know which ones you need and which you don't while sorting loot (for example if a bracer mold drops and you wanna decide if it should go to one of two party members and one of them has a pair of symbols already but you can't remember which slot those symbols apply to, which is a problem we kept running into during our ToV runs.)

Something they did on Live to help reduce confusion for combines like this is they would apply a specific slot to the symbol or item (for example Poison Symbols would be:
MAGIC ITEM NODROP
Weight: 0 Size: TINY
Slot: CHEST
Item type: Gems
Classes: All classes
Races: All races, Froglok, Vah Shir, Iksar, Gnome, Halfling, Ogre, Troll, Dwarf, Half Elf, Dark Elf, High Elf, Wood Elf, Erudite, Barbarian, Human)

This way we can easily determine during the actual kills which symbol goes to which slot. If it's too much of an issue thats fine it's not a huge deal but it would make things a little less confusing while distributing loot :)
Retired
<Danyelle BOTA Assistant Dev. World Design>

Jeido
Posts: 1265

Re: ToV Runes

Post#2 » Thu Nov 26, 2009 5:49 am

I like the slot idea, for now here's a guide Evo has had sitting around our forums for a while.

viewtopic.php?f=6&t=1547
Jeido, Founder of Evolution

Harney
Posts: 333

Re: ToV Runes

Post#3 » Thu Nov 26, 2009 6:00 am

Thanks for the guide Jeido, will help us as we gear up in ToV!
Harney

User avatar
Milein
Posts: 143

Re: ToV Runes

Post#4 » Thu Nov 26, 2009 6:46 am

Yeah i missed that :P thank you Jeido! :) Still wouldn't be a bad idea though for the slos ;)
Retired
<Danyelle BOTA Assistant Dev. World Design>

User avatar
Tyler
Posts: 4365

Re: ToV Runes

Post#5 » Thu Nov 26, 2009 7:05 am

Agree, not a bad idea.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

User avatar
Tyler
Posts: 4365

Re: ToV Runes

Post#6 » Thu Nov 26, 2009 7:30 am

Fixed. Will go Live next reload. Please double check before you turn something in. It's barely past 7am and i didn't have much coffee while doing those changes! :)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

User avatar
Milein
Posts: 143

Re: ToV Runes

Post#7 » Thu Nov 26, 2009 11:30 am

Thanks Tyler :)
Retired
<Danyelle BOTA Assistant Dev. World Design>

Return to “Items”

Who is online

Users browsing this forum: No registered users and 1 guest

cron