Burning Shank - Lore

Anything wrong with them?
Rerfu
Posts: 366

Burning Shank - Lore

Post#1 » Sun Nov 29, 2009 3:22 am

In my humble opinion:

The lore tag on this item only serves as an annoyance to pet casters on the server, also it only makes sense to let the 70 Magician's actually summon these items and not have to down-grade if your pet dies on a raid.

ChaosSlayer
Posts: 1693

Re: Burning Shank - Lore

Post#2 » Sun Nov 29, 2009 4:00 am

personally, I would have upped the pet power, and remove the pet weapons completely - SOE's idea that mage should serve as some sort of party pet buffer was a silly one IMHO.
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Menobank
Posts: 154
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Re: Burning Shank - Lore

Post#3 » Mon Nov 30, 2009 1:26 am

well on live mages did get an orb from ikkianz 4 i believe that allowed them to summon the shanks!
Menobank 70 Monk Guild Leader <Primus Nocte>
Boredorm 70 Shaman <Primus Nocte>
Irsmart 70 Warrior <Primus Nocte>
Akani 70 Cleric <Primus Nocte>
and many many alts!

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Tyler
Posts: 4365

Re: Burning Shank - Lore

Post#4 » Mon Nov 30, 2009 7:14 am

Removed that flag. In addition, to make casters happy, these now stack up to 20.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Xebnok
Posts: 57

Re: Burning Shank - Lore

Post#5 » Mon Nov 30, 2009 7:23 am

Tyler, I have a request from Milein who is unable to post atm.


He would like pet vendor masks to be stackable as well. Muzzle of Mal-something.

Something about them being level 71 and not being able to summon them.
Incognito - Enchanter - <DINODEEPS>
Xebnok - Berserker - <DINODEEPS>
Fatal - Rogue - <DINODEEPS>

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Tyler
Posts: 4365

Re: Burning Shank - Lore

Post#6 » Mon Nov 30, 2009 7:31 am

Done.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Milein
Posts: 143

Re: Burning Shank - Lore

Post#7 » Mon Nov 30, 2009 11:11 am

Thank you Tyler. You've saved me a lot of head ache :) haha
Retired
<Danyelle BOTA Assistant Dev. World Design>

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