So since it was the zerker dps issue that started this thread, I'll lead off with both 1.5 and 2.0 for zerker:
Ancient Axe of Raw PowerMAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY, BACK
Skill : 2H Slashing Atk Delay: 31
DMG: 78 Dmg bonus: 36 (
lvl70) AC: 100
Effect:
Fiery Strike VIII (
Combat)
Effect:
Coalescence of Anger (
Focus)
Effect:
Strike of Fury (
Casting Time: 0.5 sec)
STR: +40 DEX: +40 STA: +40 AGI: +40
HP: +600 Endurance: +600
SV FIRE: +40 SV DISEASE: +40 SV COLD: +40 SV MAGIC: +40 SV POISON: +40
Extra damages (): +5
Combat Effects: +10
Accuracy: +30
Required level of 65
WT: 6 Size: LARGE
Class: BER
Race: VAH, OGR, TRL, DWF, BAR
Slot 1, Type: 4 empty
Slot 2, Type: 8 empty
Ancient Frozen Taelosian Blood AxeMAGIC ITEM NO TRADE
Slot: PRIMARY, RANGE, BACK
Skill : 2H Slashing Atk Delay: 35
DMG: 128 Dmg bonus: 38 (
lvl70) AC: 150
Skill Mod: Double_attack +20%
Effect:
Coalescence of Rage(
Focus)
Effect:
Strike of Savagery (
Casting Time: 0.5 sec)
STR: +35 DEX: +35 STA: +35 WIS: +35 INT: +35 AGI: +35 CHA: +35
HP: +900 Endurance: +900
SV FIRE: +40 SV DISEASE: +40 SV COLD: +40 SV MAGIC: +40 SV POISON: +40
Extra damages (): +15
Regeneration: +15
Endurance Regeneration: +15
Combat Effects: +25
Accuracy: +35
Required level of 70
WT: 6 Size: LARGE
Class: BER
Race: VAH, OGR, TRL, DWF, BAR
Slot 1, Type: 4 empty
Slot 2, Type: 8 empty
Slot 5, Type: 30 empty
I shouldn't really need to copy and link every single 1her 1.5 and 2.0 to compare, so I'll link the warrior 1.5 and 2.0 for an easy comparison to start off with and we can go from here if necessary...
Ancient Sword of the ChampionMAGIC ITEM LORE ITEM NO TRADE
Slot: SECONDARY, PRIMARY, RANGE
Skill : 1H Slashing Atk Delay: 19
DMG: 30 Dmg bonus: 15 (
lvl70) AC: 55
Effect:
Rune III (
Combat)
Effect:
Echo of Anger IV (
Worn)
Effect:
Krekk's Presence (
Casting Time: 0.5 sec)
STR: +20 DEX: +20 STA: +20 AGI: +20 CHA: +20
HP: +375 Endurance: +375
SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20
Avoidance: +10
Damage Shield: +5
Shielding: +5%
Required level of 65
WT: 2 Size: MEDIUM
Class: WAR
Race: DRK, FRG, VAH, IKS, GNM, HFL, OGR, TRL, DWF, HEF, DEF, ELF, BAR, HUM
Slot 1, Type: 4 empty
Slot 2, Type: 8 empty
Ancient Frozen Sword of the ChampionMAGIC ITEM NO TRADE
Slot: SECONDARY, PRIMARY, RANGE, BACK
Skill : 1H Slashing Atk Delay: 20
DMG: 48 Dmg bonus: 15 (
lvl70) AC: 115
Effect:
Rune IV (
Combat)
Effect:
Echo of Anger V (
Worn)
Effect:
Kreljnok's Fury(
Casting Time: 0.5 sec)
STR: +30 DEX: +30 STA: +30 AGI: +30 CHA: +30
HP: +600 Endurance: +600
SV FIRE: +30 SV DISEASE: +30 SV COLD: +30 SV MAGIC: +30 SV POISON: +30
Avoidance: +25
Damage Shield: +20
Endurance Regeneration: +20
Shielding: +5%
Stun Resist: +10%
Required level of 70
WT: 2 Size: MEDIUM
Class: WAR
Race: DRK, FRG, VAH, IKS, GNM, HFL, OGR, TRL, DWF, HEF, DEF, ELF, BAR, HUM
Slot 1, Type: 4 empty
Slot 2, Type: 8 empty
Slot 5, Type: 30 empty
You can compare zerker 1.5 base ratio dps of ~2.51 (78/31) to warrior 1.5 base ratio dps of ~1.58 (31/19). Add another 1her from the same tier like
Bloodfrenzy (base dps ratio of 1.4 even) and you have a total base dps ratio for warrior DW of 2.98. Add in double and triple attacks and warrior will outdps a zerker with those ratios on swing damage alone. Add proc dps and it's a clear win for warrior. Now let's look at 2.0 ratios:
Zerker 2.0 has a base ratio of ~3.66 compared to warrior 2.0 base of 2.4 even. Add in comparable tier weapon like
Sharp Blade of Raw Hate (base dps ratio of ~2.17) and you get a total base dps ratio for warrior DW of ~4.57. The gap just got A LOT larger. Once again, add procs, double attack, and triple attack and berserker is again easily outdpsed. You could even put the
Bloodfrenzy in instead and end up with a total base ratio of 3.8 and it still tops berserker 2.0 base ratio, albeit a small margin, but still ahead.
Of course, this is all on raw base numbers; RNG, mob AC, AA's, accuracy, strikethrough, even disciplines, and all those other dps increasing metrics will change the dynamics of the argument. But, no matter how you slice it (pun not intended), warrior dps shouldn't even come close to that of a berserker. If I understand the single defining characteristic of the berserker class correctly, than it is safe to assume that they are in desperate need of a dps boost to put them in line with the other melee dps classes. If you've ever played the berserker class, you'll know that frenzy and volley doesn't even come close to making up for the difference in weapon ratios. Perhaps the weapon tweaking is the start, but I would personally look into the base damage of said skills to help give the class the boost necessary to back on top for dps to at least rival rogues and wizards for raw dps.