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Druid 2.0 Ancient Frozen Staff of Brambles

Posted: Fri Jun 11, 2010 10:24 am
by Lola
Hiya,



I talked about that in spell/discs about buffs/songs stacking issue & wiz nukes figures and this needs his proper topic.

Lang & Harney were working on druid 2.0 improvement some months ago and I tried to find the topic without any success, so let's go for a new one.

1) Season's fury Effect is really really good .
2) Only issue is that melee procs eat Druid 2.0 effect quickly - even a wizard 4.2 sec cast do not receive benefits (already wasted by melee proc Panther + chaotic blade).
If it is intended that melee proc get benefit from druid 2.0, remove the max limit hit. It fades really too quickly.
If not, Is there any way to remove all proc effects + panther spell + Bard stom blade/chaotic blade from Season's fury benefits spell benefits? (like "except CHeal from focus? or cast > 3sec for some focus).

In both cases, duration is really too short. Please Extend duration of the buff and align recast.
I would propose : 2 min duration - 4 min recast: On a 10 in fight this means 6min buff is active (60% of the fight).

On a 10 min fight we got
Bard 2.0, Shaman 2.0, War 2.0 active for 80% of the time.

Re: Druid 2.0 Ancient Frozen Staff of Brambles

Posted: Fri Jun 11, 2010 10:39 am
by Tyler
Yea the max hit value needs to be changed. Will look into it.

Re: Druid 2.0 Ancient Frozen Staff of Brambles

Posted: Fri Jun 11, 2010 10:44 am
by Lola
About duration (36 sec) versus recast time (1 min) I think it is perfect, the effect is powerfull and should not last long.
But, it is not really funny (boxed or non boxed) to refresh a buff every min espescially a 2.0 clicky. I hope we will also find a compromise.

Warning: If there is still a max limit, do not change duration/recast time, it will result of a useless clicky as 1 bard with panther/chaotic blade wastes effect in less than a 4.2 sec nuke. I will be instant in raid situation and I do not wish to wait for 2/3/4 min to refresh it :)

Re: Druid 2.0 Ancient Frozen Staff of Brambles

Posted: Fri Jun 11, 2010 10:49 am
by Tyler
There was a hidden field not visible in the Spell Editor where the hit limit was set to 20. I set this to 0 now. We will know later today.

Re: Druid 2.0 Ancient Frozen Staff of Brambles

Posted: Fri Jun 11, 2010 1:56 pm
by Harney
If max hit is indeed fixed, I would leave the effect the way it is now, or if anything change it to 1 min duration 3 min reuse, every druid at the level where you get 2.0 has at least a 30% duration inc, the top druids will have a 45% duration inc, so even with a min duration base you're still getting it to land for roughly 1 min 36 sec

Re: Druid 2.0 Ancient Frozen Staff of Brambles

Posted: Fri Jun 11, 2010 1:59 pm
by Tyler
Duration will not be changed.

Re: Druid 2.0 Ancient Frozen Staff of Brambles

Posted: Fri Jun 11, 2010 2:44 pm
by Lola
Thanks for the change/fix on max hit, I totally understand about duration & recast.
It is not convenient to have to click it every minute (think about all the thing you have to time espeszcially when boxed...) I would have loved to get 112 sec duration / 2 min recast to keep the same ratio and to allow a bit more flexibility / less timing to do.

But I am happy with the change, thank you both.

Re: Druid 2.0 Ancient Frozen Staff of Brambles

Posted: Sun Jun 13, 2010 7:55 pm
by Hibbitz
Ive currently tested this on Cazic Thule, Xegony, and Sleepers tomb bosses.
Still doesnt boost dmg for melee procs or wizard spells =(

Re: Druid 2.0 Ancient Frozen Staff of Brambles

Posted: Sun Jun 13, 2010 9:09 pm
by Lola
I tested on dummies only and it works for wizard spells (see loly'figures on spell/Disc forum post where i talkies about buff/debuff stacking)
When critics you need to look at the value in blue text, White critic text displays damages including all buffs/debuffs except druid 2.0
did not test on real bosses so cant confirm above statement.

Re: Druid 2.0 Ancient Frozen Staff of Brambles

Posted: Sun Jun 13, 2010 10:32 pm
by Hibbitz
After further testing Loly is correct about the blue/white text aginst dummys but on raidboss fights I have seen no difference in blue/white text dmg.