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Ring of the Clawed Guardian (7503)
Posted: Thu Aug 12, 2010 11:33 pm
by Shade
Any chance that this rings defensive click could be switched to the same as effect or on the same effects table as like the shocking defense disc? i know that if I click my ring for the strong it activates both ring effects making them both useless for 1 hr even if you have only used the one ring.
I know that when i have clicked defensive disc, or defensive state disc that the shocking defense effect is still available for use after the effects have worn off. It would work kind of like the donator sword proc that gives you aura of discipline as a proc but does not take away your aura of runes proc in your disciplines lists.
This would be a big help for tanks. Thanks for looking at it and considering the change for us.
Re: Ring of the Clawed Guardian (7503)
Posted: Fri Aug 13, 2010 12:18 am
by Bomb
This seems like it'd be super excessive, but I could be wrong in the way I am reading your request.
You want to be able to use both Ring of the Strong, ST Ring, and Defensive State? I know defensive state works with the prior two because discs don't block item uses. However the rings share a cool down because they are on the same reuse timer.
If you look at your items both will say "Recast Type: 8" has no real relevance as to what the click effect is on it, its just that they classified those as type 8 recasts.
On a related note I don't see why you would ever need to use ring of strong, st ring, and defensive state.. ever really? Perhaps something I haven't encountered will change this, however through xegony there isn't a fight that lasts longer than being able to Defensive State -> Chaotic Defense -> Defensive State. This is with a group of 6 doing the encounters so they aren't short.
Re: Ring of the Clawed Guardian (7503)
Posted: Fri Aug 13, 2010 12:40 am
by Shade
The only reason I asked is because initially you could use all three if for any reason it was needed. Most of the time it isn't. However I know that I have had bad lag spikes in certain zones that cause players to LD in the middle of named mob fights and it would be nice to be able to try and salvage that encounter if at all possible.
Extending out your discs would help in those areas, especially for fights that are time specific such as the avatars where it becomes a major problem if members LD for whatever reason. I understand that most people have quality computers for gaming and that may not be so much of an issue, but i know that some do not. And i figured it couldn't hurt to ask whatever the outcome turns out to be.
Re: Ring of the Clawed Guardian (7503)
Posted: Fri Aug 13, 2010 1:18 am
by TheBloodmoon
Honestly, I don't have much of an opinion on this subject. I haven't experienced much raiding past PoFear, so I don't think I have the ability to make a good judgment here.
However, I wanted to point out that if you (Bomb) feel as though it would be "super excessive" and at the same time feel as though there aren't any fights that require needing to be in a defensive discipline state for the duration of 3 disciplines, then what's the harm? If fights are shorter than the duration of 3 disciplines, then what's the harm in being able to have 3 up back to back? I'm just pointing out the flaw in your logic. I don't mean to discredit you, but do you have a better reason as to why the rings should be on different recast timers? I apologize if that came out rudely, as text doesn't fully convey emotion as well as spoken word.
If not, I see value in Shade's opinion on the subject. Furthermore, I suspect that it would be even more useful in the event that you have to fight 3 bosses back to back, in which 3 defensive disciplines were up and ready.
Re: Ring of the Clawed Guardian (7503)
Posted: Fri Aug 13, 2010 1:29 am
by Bomb
Why not give me 45% damage reduction for creating a warrior so I don't have to use a disc? Discs aren't meant to be a permanent buff, and I don't see why they should be. They are already available to be used for entire durations of fights if you obtain a ring of the strong, why make it even easier for later fights?
tbh, being able to triple defensive is already pretty broken as it pretty much nullifies almost every fight (up to and including xegony) to a joke.
You're asking for the ability to be in a defensive disc for around 20 minutes without ANY downtime by having all rings on separate cool downs and being able to reuse defensive state in between them... how does that NOT seem excessive?
Its like asking for defensive discipline, stonewall discipline, and defensive state discipline to be added to seperate cool down timers. Im personally glad that items stack with the disc, much less making all the items stack with each other on top of it.
Re: Ring of the Clawed Guardian (7503)
Posted: Fri Aug 13, 2010 1:44 am
by Nexor
Why do you actually mention Xegony compare to the Avatars i always found Xegony a relaxing fight

Re: Ring of the Clawed Guardian (7503)
Posted: Fri Aug 13, 2010 1:48 am
by Bomb
Nexor wrote:Why do you actually mention Xegony compare to the Avatars i always found Xegony a relaxing fight

It is, actually found it much easier than avatars. However its the only fight that even lasts longer than a single disc, much less multiple.
Re: Ring of the Clawed Guardian (7503)
Posted: Fri Aug 13, 2010 1:52 am
by Nexor
Actually for me at first Avatars took long but than again my boxing setup was more made to outlast than DPS fast.
Re: Ring of the Clawed Guardian (7503)
Posted: Fri Aug 13, 2010 1:59 am
by Bomb
I think the first couple kills on them we'd lose defensive at around 20%? We run Nec/Rng/Rng Bot/Shm/Clr/War w/ no donators so not a total powerhouse group, especially since our rangers are still using tov bows (fuck you prog/smoke

) but after the first couple kills we haven't really had them outlive defensive.
Re: Ring of the Clawed Guardian (7503)
Posted: Fri Aug 13, 2010 2:22 am
by Nexor
Well first kills i had my Pal/Clr/Sham/Enchanter + DC pet /Bard and a Cleric bot.