Page 1 of 1

Palladius' Axe of Slaughter

Posted: Mon Sep 07, 2009 3:52 am
by Kilmer
This item is excellent, but the graphic does leave something to be desired. Currently, it looks like an Executioner's Axe from Guk when equipped. Any chance that the graphic could be changed?

-Kilmer

Re: Palladius' Axe of Slaughter

Posted: Mon Sep 07, 2009 4:40 am
by Jeido
Tbh if I were a class that relied on a 2h I'd request a stat change. I've never been a fan of low delay 2handers, you lose out on the biggest priviledge of a great 2hander which is the dmg bonus. Comparing it to other ToV 2handers it's barely even an upgrade once you have max haste.

http://thehiddenforest.dyndns.org/item.php?id=6447

http://thehiddenforest.dyndns.org/item.php?id=6316

http://thehiddenforest.dyndns.org/item.php?id=6522

I'd recommend having it be something like 150 dmg, 45 delay. That's a 3.3 ratio, the current ratio is about 3.7, but factoring in the effectiveness of haste and the dmg bonus then the 150/45 would be a great improvement. This way it's actually more like a 2hander is meant to be. It'll still be fast with max haste (would be less than 2 second delay per swing), and it'd also get much more use of damage bonuses. Plus, it is dropped off the boss of ToV so shouldnt it be drooled over? The current damage gain doesn't seem too big over the other 2handers in my opinion.

As for the proc, i can't confirm this atm but when the server was first launched then you were not allowed to have more than 1 swarm pet at a time. The proc is really great, but 1 pet at a time will really cut down its potential. Hopefully Kilmer can confirm this, but I know it was the case for ranger guk pet weapons.

Re: Palladius' Axe of Slaughter

Posted: Mon Sep 07, 2009 7:20 am
by Tyler
Sure, can look into both if thats what you like.

Re: Palladius' Axe of Slaughter

Posted: Mon Sep 07, 2009 7:51 am
by Kilmer
I can confirm that multiple swarm pets do result from the proc. The effect appears to be working as intended.

I second what Jeido has said about the damage. It just doesn't have that gusto that a great 2Hander should have.

Thanks for your attention, Tyler.

Re: Palladius' Axe of Slaughter

Posted: Mon Sep 07, 2009 7:52 am
by Tyler
Ah great - in the spellfile it reads like 1-10 pets max. I upped that to 2-20. Damage is also upped to 140/40.

After reload!

Re: Palladius' Axe of Slaughter

Posted: Mon Sep 07, 2009 7:27 pm
by Jeido
It's much better now Tyler, but still has the old look to it! Btw, might be a good idea to carry over this concept to 2.0's :)

Re: Palladius' Axe of Slaughter

Posted: Mon Sep 07, 2009 7:40 pm
by Shin Noir
My zerker wants this axe! :P