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Wizard 2.0
Posted: Sat Sep 12, 2009 4:19 pm
by uweyen
I really hate to beg for a change and be greedy about it... but Wizard's clicky effect on their 2.0 is pretty minute. I mean, you changed the check for Ether Flame from -10 to -75 (I believe) so that makes this clicky useless for us. They almost never resist our casts.
All other epics get a nice effect like added HP, heals, damage output... but ours is a resist debuff essentially. Is there anyway you can come up with something that might benefit us more for the 2.0?
Re: Wizard 2.0
Posted: Sat Sep 12, 2009 5:24 pm
by Tyler
Sure, make a suggestion

Re: Wizard 2.0
Posted: Sat Sep 12, 2009 6:53 pm
by uweyen
I'm seriously leaning towards a mana decrease on Ether Flame (if possible) - or a spell haste >30%
Re: Wizard 2.0
Posted: Sun Sep 13, 2009 1:27 pm
by Lola
uweyen wrote:I'm seriously leaning towards a mana decrease on Ether Flame (if possible) - or a spell haste >30%
I totally agree even If I am feared when we would get new customs nukes, we will regret a decrease mana on Ether Only.
In my opinion, I would really love to see:
Decrease mana > 25% on all long nukes (>4sec) or a spellhaste > 30%.
or a focus effect = 70% (chaotic Fire).
Up to you

Loly
Edit: Typo
Re: Wizard 2.0
Posted: Sun Sep 13, 2009 1:52 pm
by uweyen
Ooh Lola.... that reminds me. A chaotic focus for fire spells would be nice on it.
Re: Wizard 2.0
Posted: Mon Sep 14, 2009 12:59 pm
by Tyler
Ether Flame will cost 45% less mana with the 2.0 (after the server is reloaded and everyone is using the new spellfile which i'll release tomorrow).
Re: Wizard 2.0
Posted: Mon Sep 14, 2009 1:06 pm
by Lola
Thanks a lot Tyler!
Re: Wizard 2.0
Posted: Mon Sep 14, 2009 1:53 pm
by uweyen
woo thanks!
Re: Wizard 2.0
Posted: Wed Sep 16, 2009 11:53 am
by uweyen
I'm not quite sure if this is working correctly. But I know it's not showing a tooltip on the weapon itself.
Re: Wizard 2.0
Posted: Wed Sep 16, 2009 12:00 pm
by Tyler
That's because i deleted it. If we wanted custom 'tooltips' then everyone would need to download 2 new files each time we release a new spellfile.