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Mage Rk1 Pet
Posted: Fri Nov 09, 2012 7:20 pm
by Nefar
Can we make it so the air pet pops first?
Most people use this and its using alot of mana to spawn 4 pets just to gank 3 of them to get to the air pet. thanks!@
Re: Mage Rk1 Pet
Posted: Fri Nov 09, 2012 7:23 pm
by Sian
Same goes with necro and the monk pet. Be happy it's not the final pet of the cycle and keep clicking your "go away" button

Re: Mage Rk1 Pet
Posted: Fri Nov 09, 2012 7:25 pm
by Micah
Hmmm ... this is the only pet that people use? Maybe it is too OP.
Re: Mage Rk1 Pet
Posted: Fri Nov 09, 2012 8:20 pm
by Sian
Re: Mage Rk1 Pet
Posted: Fri Nov 09, 2012 8:42 pm
by rinze
It is fine the way it is. It was changed not long ago to this and it is great. Far better than the rng the way it was thanks!
Re: Mage Rk1 Pet
Posted: Sat Jan 05, 2013 8:42 pm
by arc
Micah wrote:Hmmm ... this is the only pet that people use? Maybe it is too OP.
not even close
the problem is that the others are more or less useless
and tbh the air pet isn't even all that good; pretty much the definition of a glass cannon.
Re: Mage Rk1 Pet
Posted: Sat Jan 05, 2013 11:33 pm
by Nilbus
arc wrote:Micah wrote:Hmmm ... this is the only pet that people use? Maybe it is too OP.
not even close
the problem is that the others are more or less useless
and tbh the air pet isn't even all that good; pretty much the definition of a glass cannon.
Might want to retest those other dps pets. You might be surprised

Re: Mage Rk1 Pet
Posted: Sun Jan 06, 2013 12:00 am
by arc
I like numbers
Re: Mage Rk1 Pet
Posted: Sun Jan 06, 2013 1:57 pm
by Equivalent
The fire one can be pretty beast depending on the situation
