Page 1 of 1

Monster Missions...

Posted: Fri Sep 25, 2009 6:05 pm
by Bonehead
I was just thinking of more fun things to do when your level 70, huge number of AA's, and you've just done your 1000th tradeskill combine for 4 more points of smithing...

Is there any way to get monster missions implemented? These where fun little 'diversions' from the everyday grind for solo'ers and groupers. Not only would you take on the roll of a monster, but a different class, spells, and equipment has well.

I know with everything else (LDoN, tradeskills, bugs, new content) you guys are pretty busy, just trying to come up with new and exciting things to draw more people to THF...

Aarcore

Re: Monster Missions...

Posted: Fri Sep 25, 2009 6:08 pm
by Secrets
Bonehead wrote:I was just thinking of more fun things to do when your level 70, huge number of AA's, and you've just done your 1000th tradeskill combine for 4 more points of smithing...

Is there any way to get monster missions implemented? These where fun little 'diversions' from the everyday grind for solo'ers and groupers. Not only would you take on the roll of a monster, but a different class, spells, and equipment has well.

I know with everything else (LDoN, tradeskills, bugs, new content) you guys are pretty busy, just trying to come up with new and exciting things to draw more people to THF...

Aarcore


Monster Missions are not in the emulator. Last I checked, EQEmu was having problems understanding what they were. You can try www.eqemulator.net and see if their forums have any feature request areas. Request it there, and if someone wants to take on that monster of a task (pun unintentional), they can do that. Though, it may be hard to figure all that stuff out.

Re: Monster Missions...

Posted: Fri Sep 25, 2009 6:25 pm
by Bonehead
Ok, I was just trying to think of things I've not seen on any other server, now I know why. Since DoDH was a part of the Titanium release, I was hoping it was buried in there somewhere.

Aarcore