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Callers in Fungus Grove

Posted: Fri Apr 16, 2010 3:48 pm
by Taladome
I just recently discovered that these were active with custom loot even. These things are fun I'm not sure why there is not more advertising for them! Maybe a shroom telling you about it when you zone in or something. There does some to be a few things I think could be changed about them though. Make all mobs that spawn at least blue for some exp maybe? And, the fact that you can attack the caller is very troublesome. So many mobs spawning your trying to defend him one misclick and its pretty much over cause youve killed him or hes beating on you now =/. These types of cycles are super fun and can be rewarding but killing green mobs for no exp for a long time kinda gets old knowing your not even getting exp out of it lol.


Taladome

Re: Callers in Fungus Grove

Posted: Fri Apr 16, 2010 6:58 pm
by Pyronost
Can you get me the names of the mobs?

Re: Callers in Fungus Grove

Posted: Fri Apr 16, 2010 7:16 pm
by Koeril
Caller Groo
Caller Murkin
Caller Torgal

All three guys supposedly go to a different branch of the cave, but I've only ever used one of them and I wholeheartedly agree with the OP that targeting (aka avoiding) is difficult and you can't AoE. Being able to AoE would potentially trivialize the encounter though. Not having to worry about nuking the caller to oblivion would make it much better and make it so you could use larger amounts of that beverage you give him whose name eludes me at the moment.

And to the OP ... if you've not seen it, the piece of bot equipment with the mana regen is the best piece of loot in my opinion - a must have for botted casters, especially clerics.

Re: Callers in Fungus Grove

Posted: Sat Apr 17, 2010 12:00 am
by Pyronost
Hadn't meant the names of the callers, sorry for not being specific. I need the names of the trash so I can push their levels up to where you guys get some exp from it.

Re: Callers in Fungus Grove

Posted: Sat Apr 17, 2010 2:01 am
by Koeril
Since they are spawned as a part of the quest, you need someone to login and actually do the quest as those guys don't show up in the AllaClone. I don't have the ability to login currently.

Re: Callers in Fungus Grove

Posted: Sat Apr 17, 2010 9:04 am
by Taladome
a_Chakta_Fungusfiend (157102) green
a_Chakta_Fungus_Healer (157108) light blue
a_Chakta_Fungus_Priest (157109) light blue


Taladome

Re: Callers in Fungus Grove

Posted: Sun Apr 18, 2010 12:59 am
by dougmc
My 70 warrior paired with pally bot died in the first wave. I think the difficulty should not be increased. Quests like this should be doable for a 70 in chaotic imo. Its too hard at present.

Could be just me though!

Re: Callers in Fungus Grove

Posted: Mon Apr 19, 2010 3:29 am
by Taladome
I dont think anyone said anything about the difficulty being increased, just that the cons should be blue instead of green/lightblue or no exp for doing them.

Taladome

Re: Callers in Fungus Grove

Posted: Mon Apr 19, 2010 5:06 am
by dougmc
My fault. I assumed upping a mob's level makes it harder.

Re: Callers in Fungus Grove

Posted: Mon Apr 19, 2010 9:06 am
by dougmc
The quest appears to be bugged now. The caller walks a few feet and then returns to his original position.