Dual Wield animations
Posted: Sat Dec 29, 2018 10:45 am
I've noticed that dual wield animations for old models seem to never trigger. After staring at my characters swinging for a while, I noticed that the DW animations would trigger rarely in some cases. I know for sure that with high level characters that hit with their off-hand frequently, the DW animation triggers frequently and often many times in a row, but these were triggering once every minute or less than that. So I did some testing with different weapons. I was testing with a human, a dark elf and an iksar and the results were the same for all three.
The one setup which seemed to consistently trigger the DW animation was dual wielding 1HS, about once every minute or so. Not as much as it should, but at least the animation itself is working. If you change this setup of two 1HS, though, things seem to change. If you put a 1HB or piercing weapon in either the primary or offhand, with the 1HS in the other, the DW animations seem to stop completely(or an even lower rate)... with one notable exception, a first.
If you remove your primary 1HS so you just have a fist and leave the 1HS in the offhand, you'll start seeing the DW animation happen and it looks completely normal, like it was on live (or P99 now? I don't remember but I think it works fine there). You can even switch out the off-hand to 1HB or piercing and the DW animation continues to work normally... unless you remove your offhand so that it is also a fist, and then it's back to no/infrequent DW animations (even with a monk).
In summary, if your primary is a fist and your offhand has a weapon, the DW animation works as it should. It seems that the game recognizes offhand attacks with a weapon to trigger the DW animation, as it should, but if you put a weapon in your primary then it somehow breaks the mechanic and stops working.
Double-attack animations seem to be in a similar state of triggering infrequently and varying with different weapon load-outs, but I haven't seen one where it triggers as frequently as it should. It seems to always either trigger infrequently or never.
Edit: I'm running the THF UF client, fully patched etc.
The one setup which seemed to consistently trigger the DW animation was dual wielding 1HS, about once every minute or so. Not as much as it should, but at least the animation itself is working. If you change this setup of two 1HS, though, things seem to change. If you put a 1HB or piercing weapon in either the primary or offhand, with the 1HS in the other, the DW animations seem to stop completely(or an even lower rate)... with one notable exception, a first.
If you remove your primary 1HS so you just have a fist and leave the 1HS in the offhand, you'll start seeing the DW animation happen and it looks completely normal, like it was on live (or P99 now? I don't remember but I think it works fine there). You can even switch out the off-hand to 1HB or piercing and the DW animation continues to work normally... unless you remove your offhand so that it is also a fist, and then it's back to no/infrequent DW animations (even with a monk).
In summary, if your primary is a fist and your offhand has a weapon, the DW animation works as it should. It seems that the game recognizes offhand attacks with a weapon to trigger the DW animation, as it should, but if you put a weapon in your primary then it somehow breaks the mechanic and stops working.
Double-attack animations seem to be in a similar state of triggering infrequently and varying with different weapon load-outs, but I haven't seen one where it triggers as frequently as it should. It seems to always either trigger infrequently or never.
Edit: I'm running the THF UF client, fully patched etc.