from 2010.07.16

Spellfiles/Patches/Tests all combined here
zeiksz
Posts: 698

from 2010.07.16

Post#1 » Fri Jul 16, 2010 2:53 pm

This time I will give some love to the adventure system. My plan is to..
- fix the ingame adventure leaderboard - on hold
- fix the adventures - priority here - on hold
- extend the adventure (in zone of the adventure) with info about what player is to do - cancelled
- fix the web based adventure leaderboard - done

Players having issues with adventures should check on test server before reporting as while fixing and implementing stuff I will put them online there - so my time is not wasted with re-checking issues.

Schema additions:
- adventure type: <*>
- adventure zone: <*>

zeiksz
Posts: 698

Re: from 2010.07.16

Post#2 » Fri Jul 16, 2010 2:54 pm

zeiksz wrote:This time I will give some love to the adventure system. My plan is to..
...
- fix the adventures - priority here - in progress
...


Currently:
- checking code for parts of adventure system
- while checking the code I found out that there are some database problems too, these are fixed, and this should eliminate a lot of the problems. This also fixed web-based leaderboard too.
- fixed up some issue with getting adventure stats too
- on test server now
- on live now

zeiksz
Posts: 698

Re: from 2010.07.16

Post#3 » Fri Jul 16, 2010 5:15 pm

zeiksz wrote:This time I will give some love to the adventure system. My plan is to..
...
- fix the web based adventure leaderboard


Done and is online.

zeiksz
Posts: 698

Re: from 2010.07.16

Post#4 » Fri Jul 16, 2010 5:31 pm

Fixed up some crap in bot AI too.

It is a very random bug found by the debugger system: bots whom owner dies while the bot is thinking about which spell to cast in combat no longer crash zone.

zeiksz
Posts: 698

Re: from 2010.07.16

Post#5 » Sun Jul 18, 2010 9:37 am

Because of the unplaned restart of live today this code went live too. Nothing unsafe - just fixes.

zeiksz
Posts: 698

Re: from 2010.07.16

Post#6 » Tue Jul 20, 2010 7:25 am

Players get less likely be part of multiple instances.

Test schema addition:
- I was able to accept an adventure: <*>
- I was able to enter accepted adventure (the zone): <*>
- group: Every team member got into the same zone: <*>

This stability fix is now on test server.

zeiksz
Posts: 698

Re: from 2010.07.16

Post#7 » Wed Jul 21, 2010 4:38 pm

Some optimizations were made with some bugfixes (nothing really so player-visible) - these changes are now on live.

zeiksz
Posts: 698

Re: from 2010.07.16

Post#8 » Wed Jul 21, 2010 4:50 pm

Good news from live: debug informations show that less and less bugs happen be it crash or a wrong SQL command - so server should be more and more stable.

User avatar
Lillu
Posts: 11301
Contact:

Re: from 2010.07.16

Post#9 » Wed Jul 21, 2010 6:59 pm

woot! <3 I can confirm that the code never been so stable!

zeiksz
Posts: 698

Re: from 2010.07.16

Post#10 » Wed Jul 21, 2010 7:05 pm

No-one sent new reports about adventure bugs, so above posts I put on hold, until there are any stability issues collected by debugger.

Return to “Test Server”

Who is online

Users browsing this forum: No registered users and 1 guest

cron