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Aggro Changes on Test Server

Posted: Mon Oct 28, 2013 4:42 pm
by Vaion
We made a few modifications to aggro to help fix a rare issue with players going over the hate cap again. We ask that if you have a few minutes to spare, that you jump on the Test Server and test out the new coding.

Changes:
o Fixed a calculation bug with white damage from melee that was causing players to have a multiplier of 1000% instead of 100%.
o Added a few checks to ensure that players do not go over the hate cap. If a player is approaching the hate cap limit, then everyone on the hatelist will have their aggro reduced by 50%.

Re: Aggro Changes on Test Server

Posted: Mon Oct 28, 2013 10:49 pm
by Nilbus
Vaion will this effect the seemingly random issue with melee bots becoming agro magnets with just a few swings that popped up from time to time and would be fixed by zoning?

Re: Aggro Changes on Test Server

Posted: Mon Oct 28, 2013 11:10 pm
by 825th_tomcat
Out of curiosity, why can't the hate cap simply be increased?

Re: Aggro Changes on Test Server

Posted: Tue Oct 29, 2013 12:16 am
by Vaion
825th_tomcat wrote:Out of curiosity, why can't the hate cap simply be increased?


We already did that once before when this same issue popped up. While its possible to increase the cap again, this essentially prevents us from having to worry about it ever again because no player will ever reach that cap. It keeps the change simple and effective without making the devs waste too much time to rebuild the hate code around a higher cap value.

Re: Aggro Changes on Test Server

Posted: Tue Oct 29, 2013 12:17 am
by jkwon84
Thanks for all the hard work Vaion! Excited to fix this :p

Re: Aggro Changes on Test Server

Posted: Tue Oct 29, 2013 3:49 am
by Nexor
While i wouldn't mind to do some test on the Test Server i don't have the issues on live atm that i can't hold agro from any of my other chars or bots(while 10 of 18 have access to T7 they mainly in T6 gear)
So i assume the changes would mainly affect T8 fully evolved to Donor geared Chars or ?

If that's the case i would think even if i test i wouldn't see a difference and rather those that are T8+ geared should test it ?

Re: Aggro Changes on Test Server

Posted: Tue Oct 29, 2013 8:49 am
by 825th_tomcat
Ah fair enough Vaion, thanks for clarification. :)

Re: Aggro Changes on Test Server

Posted: Tue Oct 29, 2013 2:15 pm
by ChaosSlayer
I am actually surprised that people approaching hate cap at all :lol:
Those darn wizards! :lol:
I remember the days when tanks had practically no means to pump up their agro other than with Taunt, and all of the fingerwiglers had to keep their casting subtle to avoid being stomped on :mrgreen:

Re: Aggro Changes on Test Server

Posted: Tue Oct 29, 2013 2:56 pm
by Vaion
ChaosSlayer wrote:I am actually surprised that people approaching hate cap at all :lol:
Those darn wizards! :lol:
I remember the days when tanks had practically no means to pump up their agro other than with Taunt, and all of the fingerwiglers had to keep their casting subtle to avoid being stomped on :mrgreen:



I think it was more related to the bug with white damage aggro. Once the multipler was only applying 100% as intended instead of 1000%, the hate values that test characters were seeing were extremely lower. We simply put the hate cap reduction code in to keep us from having to deal with this ever again :)

Re: Aggro Changes on Test Server

Posted: Tue Oct 29, 2013 3:47 pm
by Noren
This white damage modifier... Will we be seeing a sharp reduction in warrior hate generatiion across the board or did the 1000% mod only apply to a few edge cases?