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from 2010.07.21
Posted: Wed Jul 21, 2010 7:17 pm
by zeiksz
I decided to take a break and do some freelancing...
Because server is just OK, I decided to pick fix / optimization / implementation jobs randomly, after my desire. Not all changes will be visible to players, but well all of these go for stability.
- hackers table will now record haxx and slashes without SQL problems
- important fix was done about database handling and will be applied on next restart
Re: from 2010.07.21
Posted: Wed Jul 21, 2010 7:25 pm
by zeiksz
Because I saw some bug-spamm in debugger log I decided to reapply the aggro-handling-fix I made before reverting from 1532. To refresh memory, here is the list what will or not happen:
- FIX corpses will no longer try to assist in a fight and so crash a zone
- FIX charmed NPCs will no longer yell for help and there will be no mess (nor exploit) about NPCs fighting eachother in same faction
- MOD non ally factions will assist the attacked if their relationship is better then appre.
- MOD changed the aggro behavior so the "NPC around" must see (line of sight) both attacked and attacker to interfere - this will hopefully reduce the number of wall aggros and make pullers' life easier
This fix was tested so it will go live as update with next restart.
Edit: this update was done 2010.07.22
Re: from 2010.07.21
Posted: Thu Jul 22, 2010 8:18 am
by zeiksz
Started to implement #bot abilities - for players it is good info about their bots spell list, ability in combat, etc. and will help in decision of choosing a pet. For me it is a pretty good debug option about why the fluffy fuck bots do not use the right spells for healing.
Re: from 2010.07.21
Posted: Thu Jul 22, 2010 12:38 pm
by zeiksz
While messing with source I found and fixed a bug with setting group leader's name. Because this was causing only a minor crash, it will not be applied as hotfix, but on next code update.
FIX setting groupleader will no longer cause problem