Pretty much cleared the place and wanted to offer my input and suggestions on how to improve the zone and make it appealing as a ToV alternative / addition
First off, the place is just nasty, mobs hit extremely fast and as hard as ToV trash, but there are rooms with 6-7 adds at a time. The pathing here is actually very good, the loot/spell drops seem dead on, not too common but not too rare. There is an interesting theme and nice surprises, so all in all the zone is done fairly well
These are my suggestions based on what can be completed in about an hour of dev time:
Leave the statues as hard hitting trash, but reduce the mellee damage of goblins/spiders/cats/drakes by about 30%, I would suggest 2100ish instead of 3k
Slightly reduce the aggro range of the immobile statues, these are causing minor trains and pets to go crazy anytime you pull anywhere remotely close to them
The exit was causing a zone loop that required a /q out to get out of, I would link it to the forest
I'm not sure if a friends parcer was acting up or outside influences affected it, but I would check the total HP's on the last boss, the parser read over 7 million, with is over twice the HP's of Vulak
Add a desirable item with low drop rate similar to the CoH orb in ToV, my personal suggestion would be an all/all pacify clicky, so groups without a cleric/chanter don't have to rely on bots
Remove a spawn or two from the more crowded rooms, 6-7 adds is extremely rough on reds that are difficult to lull unless you have a monk
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This is an additional section regarding the mage armor set and a few errors:
When turning in for the mage sleeves I got experience and completion text, but a "No such item: 1199481826" error and no item
The mage boots and gloves have the exact same focus effect
The mage robe is missing a desirable clicky effect similiar to ToV robe, which has a worn focus as well as a clicky pet buff