Denizen wrote:I've had characters so out of synch that on one character Luclin is dead and on the other she's at 80 percent. It can take the lagged character over 5 minutes for Luclin to finally appear as dead. Needless to say, for that entire 5 minutes, the dps of the lagged character is zip, as she's already dead. Basically I'm just watching a stored animation of the fight, that is already over, play out by virtue of that entire fight being stored in memory somewhere.... most likely buffer bloat.
Ydiss wrote:Someone needs to test this without pets I think. So 45 rangers should do it. I reckon then there'd be no lag at all
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