Post#19 » Tue Feb 11, 2014 11:35 am
Vaion,
I am really sorry that you had to read my dramatic post, and I agree it was fairly dramatic, but I had just come from P1999, where I did create a lvl 1 cleric, and I did run around chasing a pixie at 15% health only for it to regen, turn around and kill me. It was worse that watching paint dry and if I'm honest reliving 1999 was not enjoyable for me.
I do appreciate the effort that has gone into this server, and in my opinion it is the best emu server I have ever played on, and the sheer amount of work you guys do to the server in content/time invested really does shine through.
Everquest is designed to be an enjoyable and sometimes frustrating time-sink, and I have crawled through every tier, not skipping content and thoroughly enjoyed my time getting to where I am. I've donated to the server because I loved playing it, and really appreciate the effort you all put in to keep the server fresh. I also appreciate that it is all 'work in progress' and sometimes I do forget that it is not a 'finished product' and changes will only be made through player feedback when trying content out.
I quit playing THF (and everquest in general) several months ago and have only been back for a week or two to try to enjoy myself again, but for me it's been a mixed bag.
I have been following the forums even though I wasn't playing online, keeping up with the fixes, zones, quests and sheer effort put in by the THF team so I could come back and enjoy myself again.
I appreciate that you guys are trying to balance DPS/Characters and content and this takes time and feedback. Since I have been on THF I have seen several changes to DPS/characters and this is part of the frustration. My donor bow rangers got hit hard with DPS adjustments so I made some wizards, they got hit hard with resists, so I made some mages, they got hit hard with pets, my warrior proc's got hit hard so he has less DPS and rampage/mob limits took their hit in slowing down progression/exp. Some of it made the server more stable, some of it just seemed to be about slowing the game down.
My donor enc got hit hard with the charm that is fairly useless so I switched to the 2.0 donor and just find it mediocre and is still the least used of my chars, and apart from end game boss mobs I struggle to see the point of using the enc.
I really believe in what you are doing, but I am unsure if it fits into what I am looking for.
Constructive feedback from being back a week:
1) I spent a lot of time in SH, doing the automon quest (Fairly enjoyable zone, fast respawns so no worry of the zone being over-camped.) I was surprised at how easy the quest was. I was expecting to put in a lot more effort for such a nice little quest. This is when I think you went too-easy on the players.
2) The Fordel Gem quest was ok upto the point I got the Gem. After killing 50 of each type, getting the next quest, killing the named & 150 of each type of mob I felt happy with the 12+ hours. The reward starts at 10ac and its an evolving gem. I had already killed my fair share of mobs, and now I would have to spend a long time randomly running around killing mobs to try and evolve it. Slightly disappointed as it appeared an hours worth of killing mobs I gained 1 more ac to it (caps at 70). 50+ hours of killing trash mobs made me leave the zone and re-evaluate. This is when I think you just wanted to lock a player into a zone killing mobs they have no need for.
3) I tried Task 3 of the Shissar quest, and had a fun time exploring wth just 1 char and a bot. I didn't expect to do much but I ran around, found the quest NPC's hidden around the place, killed a few trash mobs, and generally had a little fun exploring. I went back in with a full team the next day to attempt the bosses with some DPS and failed miserably. I think I went in 10+ times, trying different tactics and just seemed pointless. I was running a T8 flagged team, a team I have boxed the Hive Queen LDON with, and I couldn't make a dent in the 1st named mob. Events 1 & 2 I tried before I quit and I enjoyed them. It was nice to just run 1 team and the final reward (archaic Symbol of Life) was fun to go back and complete.
I don't invest as much time into playing EQ as I used to, and when I log on I want to enjoy myself, but now it seems that I spend time sinking lots of repetitive killing for no real reason other that I need 10k+ kills, or I fail miserably on an event that I should be able to crush as I out-gear it.
Sorry for the rant, and I appreciate that you do listen (You did take of the DT if you ran out of time on the reaper event - I appreciated that - I failed a lot trying that), But for me it just seems to be getting to the point where I can't just log in and have fun exploring, but more about needing to scrap all my toons and just make rogues.
I feel it is not enjoyable when I turn up to kill something with a choice of 4 wizards, 4 rangers, 2 Mages, Necro, Paladin, 2 x Warriors, 4 x Clerics, 2 x bards, Enc, Dru, Shaman and no matter what I put together I cannot kill content that is lower tiered.
/hugs