Feedback on the shissar tasks

General issues.
cbarrett
Posts: 223

Re: Feedback on the shissar tasks

Post#11 » Mon Feb 10, 2014 7:45 pm

Same here, my one try was last night that DT spoiled it for me. I assume there was some emote or something given to hint that you needed to kill pets but I didnt see it, and the DT happened too fast. May try another day.
Moruk
"Killing is my business and business is good"

bishbash
Posts: 381

Re: Feedback on the shissar tasks

Post#12 » Mon Feb 10, 2014 8:03 pm

It's been so long since I did the 1st 2 tasks (back when they were hidden in the caves), but I did enjoy them. Very difficult to do if you run in & dps them. Need to be able to control DPS, switch mobs, watch for emotes, and especially watch for adds/pops. Took me a few goes until I realised I had a stack of mobs around me.

Difficulty wise its fairly easy if your well geared, but the difficulty is in working out the scripts and what to do. I sort of remember it taking a fair few goes to complete each boss and work out that its not a tank & spank.

Looking forward to trying tier 3+ properly if I can just persuade myself to log in more than 1 toon. My current playing style is if I can't kill it with 1 warrior I leave it alone. I really like these zones, shame they offer nothing equipment wise so far for any of my toons so far. Would be great zones if I wasn't over-geared for the encounter. I still enjoy doing them though. Sometimes the adventure > reward.

Once I took on Xegony with just 1 warrior and a rogue bot. Took slightly over 90 minutes to solo as the bot tried to be a hero and died swiftly. Taking down a T5 raid boss with just 1 warrior is about as much fun as watching paint dry.

Farcical

Baldrik
Posts: 26

Re: Feedback on the shissar tasks

Post#13 » Mon Feb 10, 2014 10:12 pm

See? that was my point exactly!

These tasks doesnt offer anything for those who are tier 7ish or heavy donored. For the rabble like me its both fun and rewarding. Thats why I got sad when I found out I couldnt pass 3rd task unless I got past tier 7 or donored up....and then the loot would be pointless!

But now more people know about this great content, so tweak the encounters just a tiny bit so they are doable and put in more loot to buy for the radiants!

Its WAY more interesting than LDON - its actually great work GMs! This is how EQ should be! Hard, groupable and rewarding. (Everything WoW is not :) )

bishbash
Posts: 381

Re: Feedback on the shissar tasks

Post#14 » Mon Feb 10, 2014 11:32 pm

Well I logged in a small selection of chars and tried doing different things on Arch Lich Xarathu.

Group was War, Pal, Clr, Rgr, Rgr, Wiz.

Rangers both have donor bow, paladin donor wep, warrior 2 x donor weps.

1st Try I went in heavy DPS and burned, got about 70% or so then got deported through too many mobs

2nd Try Concentrated on the adds only, and did fairly well until about 3 minutes into it then struggled to keep up, started killing white con mobs 1st, then the blues got deported. Boss was still around 80%+

3rd Try Same as above but picked on blue mobs 1st then whites got deported.

4 - 7th tried variants of the above all to no avail.

Last try my ranger & cleric bit the dust when I Was deported, which was weird as I had more than 25 mobs when most of my toons got deported, but they seemed to disappear and then rgr/clr died.

Went back in again but this time with an enc but the mob was gone. So cant do any more testing.

All my toons are T7. If it's anything like the previous zones, it's more than a tank/spank so have to keep trying things out. Before the mob depopped I was going to try using chanter to mez mobs and keep dps on the boss mob as I Was running out of ideas.

At least it made me want to load up some toons and play around a bit.

Baldrik
Posts: 26

Re: Feedback on the shissar tasks

Post#15 » Tue Feb 11, 2014 12:51 am

I got him to 30%ish on my best try after the nerf. That was with all discs and items clicks running. Problem will be the Chasm Lord which is a times encounter I had problems with before the t8 nerf.

But great to see other bashing on this content :)

bishbash
Posts: 381

Re: Feedback on the shissar tasks

Post#16 » Tue Feb 11, 2014 2:07 am

I tried again with rogue bot, donor enc, mage, donor war and pretty much ended as I expected, except the non donor mage & pet out-damaged 2 donor bow rangers.

Strangely when it was just my War & rogue bot, I managed to get him down to 37% solo burning dps discs, but couldn't get close to that when I had a full group in.

My next strategy would have been to have my Paladin run off and keep the adds away from the main fight, but in all honestly I can't be bothered trying again.

I'm struggling to find anything fun to do. Rallos Zek event kicked my 24 bane wep'd toons ass last time I tried, this event is making my T7 toons look like I wasted my time, and T8 requires me to load in more than 1 group and pray something is up.

Going to go back to P1999 and chase pixies around Gfaydark with my lvl 1 cleric. It sucks but at least I know I'm not going to enjoy it, and I can allways look forward to killing crushbone orcs with a rusty mace in 3 weeks time when I hit lvl 10 and have some excitement when somebody trains Dvinn and makes everyone loose 4 hours of exp. That is what I assume reliving 'P1999' is all about.

I might trade in the flat screen TV's for a 4:3 CRT and watch VHS to really feel like I'm in '99 while I'm at it.


Farcical

Vaion
Posts: 3712

Re: Feedback on the shissar tasks

Post#17 » Tue Feb 11, 2014 5:35 am

Please keep in mind that "threatening" to go to another server and/or leaving this server does not mean that you will get your way. If you want to make a change and/or recommend an adjustment then post factual information and suggestions. Coming on the forums and saying "XYZ is too hard, I'm quitting" is not going to do anything for anyone.

If you want to have adjustments made, then post the Task #, the NPC involved, the problem you are having, and a SUGGESTED FIX ACTION.

Example:

Task #3
Boss #3
Problem- There are too many adds during the fight.
Suggestion- Lower the number of adds that spawn by X amount.


Posts and threads like that will get much more praise and attention from the developers than dramatic "I'm quitting" posts.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Firenze
Posts: 886

Re: Feedback on the shissar tasks

Post#18 » Tue Feb 11, 2014 11:19 am

Bish, this server is about gathering up in guilds. boxing stuff isn't fun for long )
Firenze of VallonZek <Europea>

Gwynraven

bishbash
Posts: 381

Re: Feedback on the shissar tasks

Post#19 » Tue Feb 11, 2014 11:35 am

Vaion,

I am really sorry that you had to read my dramatic post, and I agree it was fairly dramatic, but I had just come from P1999, where I did create a lvl 1 cleric, and I did run around chasing a pixie at 15% health only for it to regen, turn around and kill me. It was worse that watching paint dry and if I'm honest reliving 1999 was not enjoyable for me.

I do appreciate the effort that has gone into this server, and in my opinion it is the best emu server I have ever played on, and the sheer amount of work you guys do to the server in content/time invested really does shine through.

Everquest is designed to be an enjoyable and sometimes frustrating time-sink, and I have crawled through every tier, not skipping content and thoroughly enjoyed my time getting to where I am. I've donated to the server because I loved playing it, and really appreciate the effort you all put in to keep the server fresh. I also appreciate that it is all 'work in progress' and sometimes I do forget that it is not a 'finished product' and changes will only be made through player feedback when trying content out.

I quit playing THF (and everquest in general) several months ago and have only been back for a week or two to try to enjoy myself again, but for me it's been a mixed bag.

I have been following the forums even though I wasn't playing online, keeping up with the fixes, zones, quests and sheer effort put in by the THF team so I could come back and enjoy myself again.

I appreciate that you guys are trying to balance DPS/Characters and content and this takes time and feedback. Since I have been on THF I have seen several changes to DPS/characters and this is part of the frustration. My donor bow rangers got hit hard with DPS adjustments so I made some wizards, they got hit hard with resists, so I made some mages, they got hit hard with pets, my warrior proc's got hit hard so he has less DPS and rampage/mob limits took their hit in slowing down progression/exp. Some of it made the server more stable, some of it just seemed to be about slowing the game down.

My donor enc got hit hard with the charm that is fairly useless so I switched to the 2.0 donor and just find it mediocre and is still the least used of my chars, and apart from end game boss mobs I struggle to see the point of using the enc.

I really believe in what you are doing, but I am unsure if it fits into what I am looking for.

Constructive feedback from being back a week:

1) I spent a lot of time in SH, doing the automon quest (Fairly enjoyable zone, fast respawns so no worry of the zone being over-camped.) I was surprised at how easy the quest was. I was expecting to put in a lot more effort for such a nice little quest. This is when I think you went too-easy on the players.

2) The Fordel Gem quest was ok upto the point I got the Gem. After killing 50 of each type, getting the next quest, killing the named & 150 of each type of mob I felt happy with the 12+ hours. The reward starts at 10ac and its an evolving gem. I had already killed my fair share of mobs, and now I would have to spend a long time randomly running around killing mobs to try and evolve it. Slightly disappointed as it appeared an hours worth of killing mobs I gained 1 more ac to it (caps at 70). 50+ hours of killing trash mobs made me leave the zone and re-evaluate. This is when I think you just wanted to lock a player into a zone killing mobs they have no need for.

3) I tried Task 3 of the Shissar quest, and had a fun time exploring wth just 1 char and a bot. I didn't expect to do much but I ran around, found the quest NPC's hidden around the place, killed a few trash mobs, and generally had a little fun exploring. I went back in with a full team the next day to attempt the bosses with some DPS and failed miserably. I think I went in 10+ times, trying different tactics and just seemed pointless. I was running a T8 flagged team, a team I have boxed the Hive Queen LDON with, and I couldn't make a dent in the 1st named mob. Events 1 & 2 I tried before I quit and I enjoyed them. It was nice to just run 1 team and the final reward (archaic Symbol of Life) was fun to go back and complete.

I don't invest as much time into playing EQ as I used to, and when I log on I want to enjoy myself, but now it seems that I spend time sinking lots of repetitive killing for no real reason other that I need 10k+ kills, or I fail miserably on an event that I should be able to crush as I out-gear it.

Sorry for the rant, and I appreciate that you do listen (You did take of the DT if you ran out of time on the reaper event - I appreciated that - I failed a lot trying that), But for me it just seems to be getting to the point where I can't just log in and have fun exploring, but more about needing to scrap all my toons and just make rogues.

I feel it is not enjoyable when I turn up to kill something with a choice of 4 wizards, 4 rangers, 2 Mages, Necro, Paladin, 2 x Warriors, 4 x Clerics, 2 x bards, Enc, Dru, Shaman and no matter what I put together I cannot kill content that is lower tiered.


/hugs

bishbash
Posts: 381

Re: Feedback on the shissar tasks

Post#20 » Tue Feb 11, 2014 11:39 am

Firenze wrote:Bish, this server is about gathering up in guilds. boxing stuff isn't fun for long )



I agree, but since Ive been back, the playerbase seems awfully small. Your uberness must have scared em away. Or the fact your ass hangs out of the chaps your monk wears.

Poor Loly not coming back to THF, so I guess I have to disband and re-align somewhere else.

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