Rev 1532 issues

General issues.
Argonas
Posts: 104

Re: Rev 1532 issues

Post#11 » Mon Jun 28, 2010 2:26 pm

formerly in collection missions, it was always the same 20 spawn points that dropped the necessary item.

as in, these 20 spawn points had 100% droprate on the collected item and all other spawn points had 0% droprate.

In the one collection i did since the randomization, i killed 24 mobs and got 4 items. Marking a 1 in 6 droprate, when ideally a randomized collection should be about 1 in 2.5 droprate in order to parallel slaughter tasks.

In my opinion, a complete reversal of ldons to their former state would be ideal. :)
Last edited by Argonas on Mon Jun 28, 2010 2:29 pm, edited 1 time in total.

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Kuldiin
Posts: 304

Re: Rev 1532 issues

Post#12 » Mon Jun 28, 2010 2:27 pm

Waylander wrote: bye bye ldon expansion :?


Hardly.

You must be new to the server to think they would leave it in such an unplayable state. Give the staff some more credit :roll: . I'm sure if you gave them a 30 man team of programmers they'd have it all sorted out by the end of the night.

There will no doubt be many bug fixes and tweaks in the coming days/months.

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Lillu
Posts: 11301
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Re: Rev 1532 issues

Post#13 » Mon Jun 28, 2010 2:40 pm

Waylander wrote:after reading several feedback (from in game ooc and guild chat) concerning the way ldon's are now , im willing to bet some real life money that ppl dont touch ldons anymore. LDoN was horrid enough taking 7 minutes to get 25 points , now its taking what , half an hour , an hour to get 25 points + a 30 minute lock out timer? bye bye ldon expansion :?

please post feedbacks here, error reporting. nothing else.

obviously we are looking into the changes/issues and will fix them.

Hibbitz
Posts: 122

Re: Rev 1532 issues

Post#14 » Mon Jun 28, 2010 4:03 pm

Lillu wrote:- bosses have 2-3 possible spawnpoints, it's random where they show up.
- the drop rate for collection didn't change (it's db driven, or at least was ;))

1-2 of those spawn points are unreachable knowing this by staring at a wall with no other paths on the map to go anywhere and it still being that direction.

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Lillu
Posts: 11301
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Re: Rev 1532 issues

Post#15 » Mon Jun 28, 2010 4:08 pm

Hibbitz wrote:
Lillu wrote:- bosses have 2-3 possible spawnpoints, it's random where they show up.
- the drop rate for collection didn't change (it's db driven, or at least was ;))

1-2 of those spawn points are unreachable knowing this by staring at a wall with no other paths on the map to go anywhere and it still being that direction.

ok, please post which boss is it. this might be an issue from before the rev update.

Hibbitz
Posts: 122

Re: Rev 1532 issues

Post#16 » Mon Jun 28, 2010 4:22 pm

One was the fearsome golem in regular assassinate ldon, other was the Mad Doctor in hard assassinate, and third was a zone ive never done before I belive it was a Captain something in hard ldon.

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Lillu
Posts: 11301
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Re: Rev 1532 issues

Post#17 » Mon Jun 28, 2010 4:25 pm

thanks. sounds strange tho, others managed to kill bosses fine. We'll look into everything tho, keep posting plz.

Argonas
Posts: 104

Re: Rev 1532 issues

Post#18 » Mon Jun 28, 2010 4:52 pm

Ice Necromancer in The Spider Den (everfrost theme) also spawned outside of the reachable geometry

zeiksz
Posts: 698

Re: Rev 1532 issues

Post#19 » Mon Jun 28, 2010 5:52 pm

Waylander wrote:random slow motion run. i was running my warrior about in the hidden vale for a little bit and noticed it would go "slow mo" for a few seconds and then go back to normal , would be super sweet in a huge fight for better fraps purposes , but its still a little annoying.


Unfortunet if this is a random client-side bug I will not be able to fix it.

zeiksz
Posts: 698

Re: Rev 1532 issues

Post#20 » Mon Jun 28, 2010 5:53 pm

Dworkin wrote:- Screen going black, happened to one eq client in a ldon, but not the other one (client, was 2-boxing in that ldon). UI was showing fine but everything else was black, except for the target ring that was still showing on screen. Screen was still black after zoning so i relogged the toon and it was fine after that.


Did you try cure blindness?

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