SUGGESTIONS :D

General issues.
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Grey
Posts: 1101

Re: SUGGESTIONS :D

Post#11 » Tue Jul 17, 2012 4:01 pm

Cant remember off hand but do not believe that slot gave stats on live.
If so would explain why eqemu never changed it.

jsre
Posts: 188

Re: SUGGESTIONS :D

Post#12 » Tue Jul 17, 2012 4:21 pm

Not adding stats from the ammo slot makes a certain amount of sense, given that you have range slot items with stats which go to the ammo slot when used (e.g. shurikens). You'd be getting double the stats from one item.

Focii don't stack though so no such issue there. It's really a design decision.

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Tyler
Posts: 4365

Re: SUGGESTIONS :D

Post#13 » Tue Jul 17, 2012 5:18 pm

yaeger wrote:Yes of course. Let's make it easier to box large numbers of characters.

I'd rather the devs focus on new content and fixing the classes that were once popular but now are no longer played.


All ears i am.

Edit: Reverting these changes of old style of equipment after internal discussions. New Stuff (like Portal spells) will be made available elsewhere.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Grey
Posts: 1101

Re: SUGGESTIONS :D

Post#14 » Tue Jul 17, 2012 5:42 pm

Well ranger bow dps post dsk is total garbage, at least the super cool weapons that can be obtained are ranger usable however the melee dps is worthless.
Its one of those things that is not easy to "fix".

Prior to HoH/Nadox the classes scale very well but it seems that starting in HoH resists and AC are boosted through the roof. Certain spells never (9 out of 10 casts are resisted) land and melee see their white damage go down compared to the previous tier.
Unless its a oversight there is no upgrade to air aug for slot8 on weapons which leaves melee classes needing to beat the bosses to obtain said augs.
Which are not common.

Side bar, Rangers and bane:
Doner Bow = obviously cant hit on bane required bosses
Doner bow + Nadox bane arrow = only arrow damage is being counted... need to parse but thats what I'm seeing by 'eyeballing' the log
Bane bow + Nadox bane arrow = ok damage but not better then auged up evolved/boss drop bane weapons.

Faerune issue that was fixed today; I cant speak from the caster point of view because I am still gearing up my casters but my doner leg monks dps took a noticeable noise dive.

I could go on but I'll sum up this post: Melee dps scaled down T8 instead of up. Not counting having gladiator Rk2 on.
I don't think I should have to use a buff this tier to equal my dps of last tier (when I didn't have the buff then and only got the rk2 spell yesterday).

Just my thoughts.

Vaion
Posts: 3712

Re: SUGGESTIONS :D

Post#15 » Tue Jul 17, 2012 8:38 pm

Tried donor bow+Nadox bane augment + bane arrow? That would probably max the T8 bow dmg against the bosses.

Also keep in mind that most of the boss events in T8 are scripted to be rooted. In fact I think all of them are rooted minus Elemental lords. That takes a hit on ranger dps as well.

As for the AC changes, if no one brings it up it doesn't get changed. The HoH thread has been up for 2 weeks and most of the requested changes have gone in but I dot recall anyone mentioning the AC issue.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Grey
Posts: 1101

Re: SUGGESTIONS :D

Post#16 » Tue Jul 17, 2012 10:52 pm

Vaion wrote:Tried donor bow+Nadox bane augment + bane arrow? That would probably max the T8 bow dmg against the bosses.

Also keep in mind that most of the boss events in T8 are scripted to be rooted. In fact I think all of them are rooted minus Elemental lords. That takes a hit on ranger dps as well.

As for the AC changes, if no one brings it up it doesn't get changed. The HoH thread has been up for 2 weeks and most of the requested changes have gone in but I dot recall anyone mentioning the AC issue.


I've been slacking good sir. Totally get the concept that +1 tier means stuff gains resists and ac and hp so I've just been chuggin along. With the fix to the faerune issue it was just a eyeball pop looking at the melee white damage.
I'd love to see my favorite spell get a little better resist adjustment but Lillu said, "Ask me that one more time and I'll strip you down and #race gnome and feed you to the ogres!"
Like I said its a real pita to get good balance and I understand that.
Appreciate you making that change.

bishbash
Posts: 381

Re: SUGGESTIONS :D

Post#17 » Tue Jul 17, 2012 10:58 pm

Halfling to a Gnome isn't that much of a change imho...

User avatar
Grey
Posts: 1101

Re: SUGGESTIONS :D

Post#18 » Wed Jul 18, 2012 1:34 am

bishbash wrote:Halfling to a Gnome isn't that much of a change imho...


shush fishbait :lol:

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Blique
Posts: 60

Re: SUGGESTIONS :D

Post#19 » Wed Jul 18, 2012 10:31 am

Any chance the staff could be made potion belt enabled also, for some added flexibility?
Blique - 70 necro

Leader of Nibelung Valesti

goothulhu99
Posts: 20

Re: MORE SUGGESTIONS :D

Post#20 » Fri Jul 20, 2012 8:32 pm

Awesome idea Blique, one of my guild mates suggested the staff be potion belt enabled as well. We talked a lot about the potion belt and had a few suggestions for adding more items to the potion belt to make it more usefull.

First can the potion belt be opened up to the full four slots? I am running Titanium and only two of the slots are open atm.

Tears of the Frozen Spirit, can they be made stackable and summon a stack at a time to be placed into the potion belt?

Aged Shissar focus staff, to be made primary, secondary, range, ammo
Aged Shissar Sarnak channeler staff, to be made primary, secondary, range, ammo

These two changes to these items would put them in line with the Aged Shissar Apothic staff and would make them more useful :D they are already extremly useful and some of the best click buff items put in the game, just like to expand the slot use of these items.

Also would like to make all these staffs Potion belt enabled

Aged Shissar focus staff
Aged Shissar Sarnak channeler staff
Aged Shissar Apothic staff
Aged Shissar Mace of life

Another added idea to these items, usable with out Eqp. That would give options to be use from an empty bag slot space.

I really would love to see the DSK and Prezone ports in the Forest if we can :D /beg /beg

Thanks :mrgreen:

GOOTHULHU

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