Rev 1532 issues

General issues.
zeiksz
Posts: 698

Re: Rev 1532 issues

Post#31 » Tue Jun 29, 2010 9:47 am

Tyler wrote:Can you change that to once per minute?


Leaderboard info is from DB (who would have thought), asking for it each minute is a bit of lag-spike each minute. I do not prefer this. Probably I will try to find the code where client sends leaderboard request and then I do refresh. Clients requesting leaderboard info more then 3 times per hour will be kicked from server because of lagging.

Mawu
Posts: 1

Re: Rev 1532 issues

Post#32 » Tue Jun 29, 2010 10:30 am

Bot issues:
-no 180sec delay anymore
-in a group including a bot, after zoning the bot become unresponsive, have to disband/reinvite it.
-in that same group, when a character leave zone and come back bot poof (still show in group but as if in a different zone), have to spawn it, disband/reinvite it.
-bot weapon switch duplication weird stuff... bot was wielding Salindrite Dagger in primary and Hammer of the Sleeper in secondary, willing to get the sleeper hammer back to slow some named I gave the bot Vyemm's Fang using "#bot giveitem 14" like usually and .. **drumms** the hammer and fang poof, bot is now wielding 2 x Salindrite Dagger and I get and other dagger back (so 3 total).

Hoping to get some help on this last issue as I kinda miss this hammer :x

Dworkin
Posts: 41

Re: Rev 1532 issues

Post#33 » Tue Jun 29, 2010 1:00 pm

zeiksz wrote:
Dworkin wrote:- Screen going black, happened to one eq client in a ldon, but not the other one (client, was 2-boxing in that ldon). UI was showing fine but everything else was black, except for the target ring that was still showing on screen. Screen was still black after zoning so i relogged the toon and it was fine after that.


Did you try cure blindness?


UI & target ring are not displayed when blind iirc, hence why i didn't try cure blindness :shock:

zeiksz
Posts: 698

Re: Rev 1532 issues

Post#34 » Tue Jun 29, 2010 1:10 pm

Dworkin wrote:
zeiksz wrote:
Dworkin wrote:- Screen going black, happened to one eq client in a ldon, but not the other one (client, was 2-boxing in that ldon). UI was showing fine but everything else was black, except for the target ring that was still showing on screen. Screen was still black after zoning so i relogged the toon and it was fine after that.


Did you try cure blindness?


UI & target ring are not displayed when blind iirc, hence why i didn't try cure blindness :shock:


Did it happen again? If yes do you know how to reproduce?

Bomb
Posts: 165

Re: Rev 1532 issues

Post#35 » Tue Jun 29, 2010 4:53 pm

Are collections going to be staying in their current format? Not really a bug but definitely a change.

Prior collections would spawn certain mobs all with the item, for instance if you took the Mengarie(sp? Everfrost one) instance collection you would zone in and take the southern path, kill mobs in that direction and every mob had the collection piece, however if you went north none of the mobs dropped the collection piece.

After the patch it is more 'randomized' while this does seem more logical than the prior setup, it proves to make collections not (in my opinion) worth doing any longer. Now you basically have to clear the entire zone both north and south which is a whole heck of a lot of mobs, and takes you from (pending on gear/class/extra people to loot mobs) a 8-20 minute ldon to people taking 30-2hr ldon again pending gear/class/extra people.

Ive seen several people ooc actually running out of time doing their collect since the change, which is crazy.
Saril - Zikor - Bomb
<Because We Can>

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Lillu
Posts: 11301
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Re: Rev 1532 issues

Post#36 » Tue Jun 29, 2010 5:04 pm

we'll review collection and other adventures too, first let's make them work properly tho ;)

please give us feedback about assassinations after today's reboot

Zilar
Posts: 80

Re: Rev 1532 issues

Post#37 » Tue Jun 29, 2010 6:33 pm

Lillu wrote:we'll review collection and other adventures too, first let's make them work properly tho ;)

please give us feedback about assassinations after today's reboot


Just wanted to comment quickly on this. It seems like collections have a maximum of 20 items that can drop, no more, no less. The fix seems like it lays in changing this so that there are more than 20 total drops in the zone. This way the game is not forcing you to possibly have to clear the entire zone just to get your last piece. It's unlikely, but possible in its current state.
Zilar -- 70 Magician <Shattered>

Bomb
Posts: 165

Re: Rev 1532 issues

Post#38 » Tue Jun 29, 2010 7:04 pm

Bot Issue:

Anytime you have your bot out, and someone from your party (who is not in your current zone) decides to zone in or is ressurected into your zone (basically just the fact that they zone in) the bot will camp out and need to be resummoned.

Also as stated already, there is no cooldown on spawning bot (not sure if this is intended due to all the bot camping bugs however)
Saril - Zikor - Bomb
<Because We Can>

zeiksz
Posts: 698

Re: Rev 1532 issues

Post#39 » Tue Jun 29, 2010 7:23 pm

Bomb wrote:Also as stated already, there is no cooldown on spawning bot (not sure if this is intended due to all the bot camping bugs however)


Works as we wanted: we knew 1532 upgrade will be some pain, so we wanted to make it bit less pain for ya peeps. Timer will be re-enabled, when things get really stable again.

Argonas
Posts: 104

Re: Rev 1532 issues

Post#40 » Tue Jun 29, 2010 7:55 pm

in my opinion adventures were perfectly fine prior to all the changes.

I vote for complete reversal :)

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