Request: Normalize Some Boss Loot Tables
Posted: Tue Aug 12, 2014 9:20 am
Hiya,
I have a request to normalize first and final bosses so that they all have minimal or no single-class-specific drops. Many are like this, but not all.
In my eyes, The Chaos has a perfect loot table for a final boss. All/All drops, melee drops, and caster drops with some rare items.
Khasva on the other hand has druid/pally/monk/bst-specific items on her loot table (single-class-specific items that aren't even better than other single-class-specific items from boss #1 in the zone) in and amongst the multi-class drops.
Rationale: when guilds first enter a raid zone, the natural progression is to farm the 1st boss until they are strong enough to kill the 2nd boss. Class-specific drops on the first boss can stall that progression in an annoying way (many rots).
Finally, when the guild is strong enough to kill the final boss, they must (most of the time) clear all prior bosses before engaging. It's mostly disheartening to do all of that work to get class-specific loot on the final boss because they end up being rots after only a few kills.
Thanks for your consideration
I have a request to normalize first and final bosses so that they all have minimal or no single-class-specific drops. Many are like this, but not all.
In my eyes, The Chaos has a perfect loot table for a final boss. All/All drops, melee drops, and caster drops with some rare items.
Khasva on the other hand has druid/pally/monk/bst-specific items on her loot table (single-class-specific items that aren't even better than other single-class-specific items from boss #1 in the zone) in and amongst the multi-class drops.
Rationale: when guilds first enter a raid zone, the natural progression is to farm the 1st boss until they are strong enough to kill the 2nd boss. Class-specific drops on the first boss can stall that progression in an annoying way (many rots).
Finally, when the guild is strong enough to kill the final boss, they must (most of the time) clear all prior bosses before engaging. It's mostly disheartening to do all of that work to get class-specific loot on the final boss because they end up being rots after only a few kills.
Thanks for your consideration
