Nektulosa
Posted: Thu May 21, 2015 4:42 am
Hey, I hope I'm posting this in the right spot. I've been trying to get THF to work and I keep running into an error trying to load into the starter zone. Here are the logs. I'm not sure what I can do about finding new nektulosa files. Sorry about the spam.
Code: Select all
2015-05-20 20:33:22 Starting EverQuest (Build Oct 31 2005 10:33:37)
2015-05-20 20:33:22 Timezone: UTC-8h00m
2015-05-20 20:33:22 Loading graphics DLL.
2015-05-20 20:33:22 Parsing INI file .\eqclient.ini
2015-05-20 20:33:22 INI file .\eqclient.ini loaded.
2015-05-20 20:33:23 Initializing timers.
2015-05-20 20:33:26 Checking critical files.
2015-05-20 20:33:26 Initializing WinSock.
2015-05-20 20:33:26 Enumerating 3D devices.
2015-05-20 20:33:26 Found adapter #0 - NVIDIA GeForce GTX 770 (9.18.13.5286)
2015-05-20 20:33:26 Found adapter #1 - NVIDIA GeForce GTX 770 (9.18.13.5286)
2015-05-20 20:33:26 Adapter #0 - NVIDIA GeForce GTX 770 :
2015-05-20 20:33:26 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2015-05-20 20:33:26 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2015-05-20 20:33:26 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2015-05-20 20:33:26 Adapter #1 - NVIDIA GeForce GTX 770 :
2015-05-20 20:33:26 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2015-05-20 20:33:26 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2015-05-20 20:33:26 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2015-05-20 20:33:26 Initializing keypress handler.
2015-05-20 20:33:26 Parsing INI file .\defaults.ini
2015-05-20 20:33:26 INI file .\defaults.ini loaded.
2015-05-20 20:33:26 Loading keyboard tables.
2015-05-20 20:33:26 Creating window.
2015-05-20 20:33:26 Checking display driver version.
2015-05-20 20:33:27 Activating window.
2015-05-20 20:33:27 CRender::InitDevice: Using 32bit mode.
2015-05-20 20:33:27 CRender::InitDevice: Using vsync 0.
2015-05-20 20:33:27 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2015-05-20 20:33:27 CRender::InitDevice: HardwareTnL Enabled.
2015-05-20 20:33:28 Using hardware vertex shaders.
2015-05-20 20:33:28 Initializing render system.
2015-05-20 20:33:28 Trilinear Mipmapping available.
2015-05-20 20:33:28 Vertex Shader Version: 3.0
2015-05-20 20:33:28 Pixel Shader Version: 3.0
2015-05-20 20:33:28 Initializing engine internals.
2015-05-20 20:33:28 CRender::InitDevice completed successfully.
2015-05-20 20:33:28 Parsing INI file ./eqlsUIConfig.ini
2015-05-20 20:33:28 INI file ./eqlsUIConfig.ini loaded.
2015-05-20 20:33:37 Server selected 195.5.177.21 (7855176).
2015-05-20 20:33:37 Initializing DirectInput.
2015-05-20 20:33:37 Initializing Keyboard.
2015-05-20 20:33:37 Initializing Mouse.
2015-05-20 20:33:37 Creating font list.
2015-05-20 20:33:37 Creating game object.
2015-05-20 20:33:37 Deleting obsolete files.
2015-05-20 20:33:37 Loading string tables.
2015-05-20 20:33:38 Initializing client variables.
2015-05-20 20:33:38 Loading spell effects.
2015-05-20 20:33:38 Initializing display structures.
2015-05-20 20:33:38 Sound Manager loaded 2165 filenames from soundassets.txt.
2015-05-20 20:33:38 Voice Manager loaded 12 macros from VoiceData.txt.
2015-05-20 20:33:38 Networking: using port [54787].
2015-05-20 20:33:38 Networking: Connection Established [1]
2015-05-20 20:33:38 WorldAuthenticate: Initiating Login.
2015-05-20 20:33:48 WorldAuthenticate. I got a message of type 0x6957 (26967).
2015-05-20 20:33:48 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2015-05-20 20:33:48 WorldRPServer message: server name HiddenForest
2015-05-20 20:33:48
2015-05-20 20:33:48 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2015-05-20 20:33:48 WorldAuthenticate. I got a message of type 0x7cba (31930).
2015-05-20 20:33:48 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2015-05-20 20:33:48 WorldAuthenticate. Access granted.
2015-05-20 20:33:48
2015-05-20 20:33:48 WorldAuthenticate. I got a message of type 0x4ec (1260).
2015-05-20 20:33:48 WorldAuthenticate. I got a message of type 0x4513 (17683).
2015-05-20 20:33:48 Check 1sa. 0x97db9f61
2015-05-20 20:33:48
2015-05-20 20:33:49 Check 1x. 0x9e15bc94
2015-05-20 20:33:49
2015-05-20 20:33:49 Race Manager loaded 475 races from racedata.txt.
2015-05-20 20:33:49 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2015-05-20 20:33:49 Initializing display.
2015-05-20 20:33:49 Initializing Particle System.
2015-05-20 20:33:49 Setting display options.
2015-05-20 20:33:49 CRender::InitDevice: Using 32bit mode.
2015-05-20 20:33:49 CRender::InitDevice: Using vsync 0.
2015-05-20 20:33:49 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2015-05-20 20:33:49 CRender::InitDevice: HardwareTnL Enabled.
2015-05-20 20:33:49 Using hardware vertex shaders.
2015-05-20 20:33:50 Initializing render system.
2015-05-20 20:33:50 Trilinear Mipmapping available.
2015-05-20 20:33:50 Vertex Shader Version: 3.0
2015-05-20 20:33:50 Pixel Shader Version: 3.0
2015-05-20 20:33:50 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2015-05-20 20:33:50 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2015-05-20 20:33:50 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2015-05-20 20:33:50 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:50 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2015-05-20 20:33:50 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2015-05-20 20:33:50 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2015-05-20 20:33:50 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2015-05-20 20:33:50 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2015-05-20 20:33:50 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2015-05-20 20:33:50 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2015-05-20 20:33:50 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2015-05-20 20:33:50 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2015-05-20 20:33:50 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2015-05-20 20:33:50 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2015-05-20 20:33:50 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2015-05-20 20:33:50 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2015-05-20 20:33:50 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2015-05-20 20:33:50 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2015-05-20 20:33:50 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2015-05-20 20:33:51 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2015-05-20 20:33:51 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2015-05-20 20:33:51 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2015-05-20 20:33:51 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2015-05-20 20:33:51 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2015-05-20 20:33:51 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2015-05-20 20:33:51 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2015-05-20 20:33:51 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2015-05-20 20:33:51 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2015-05-20 20:33:51 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2015-05-20 20:33:51 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2015-05-20 20:33:51 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2015-05-20 20:33:52 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2015-05-20 20:33:52 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2015-05-20 20:33:52 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2015-05-20 20:33:52 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2015-05-20 20:33:52 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2015-05-20 20:33:52 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2015-05-20 20:33:52 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:52 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:52 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2015-05-20 20:33:52 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2015-05-20 20:33:52 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:52 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:52 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2015-05-20 20:33:52 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2015-05-20 20:33:52 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2015-05-20 20:33:52 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2015-05-20 20:33:52 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2015-05-20 20:33:52 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2015-05-20 20:33:52 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2015-05-20 20:33:52 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:53 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:53 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2015-05-20 20:33:53 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2015-05-20 20:33:53 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:53 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:53 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2015-05-20 20:33:53 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2015-05-20 20:33:53 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2015-05-20 20:33:53 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2015-05-20 20:33:53 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2015-05-20 20:33:53 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2015-05-20 20:33:53 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2015-05-20 20:33:53 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2015-05-20 20:33:53 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2015-05-20 20:33:53 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2015-05-20 20:33:53 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2015-05-20 20:33:53 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2015-05-20 20:33:53 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2015-05-20 20:33:53 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2015-05-20 20:33:54 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2015-05-20 20:33:54 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2015-05-20 20:33:54 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2015-05-20 20:33:54 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2015-05-20 20:33:54 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2015-05-20 20:33:54 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2015-05-20 20:33:54 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2015-05-20 20:33:54 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2015-05-20 20:33:54 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2015-05-20 20:33:54 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2015-05-20 20:33:54 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2015-05-20 20:33:54 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2015-05-20 20:33:54 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2015-05-20 20:33:54 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2015-05-20 20:33:54 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2015-05-20 20:33:54 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2015-05-20 20:33:54 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2015-05-20 20:33:54 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2015-05-20 20:33:54 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2015-05-20 20:33:54 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2015-05-20 20:33:54 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2015-05-20 20:33:54 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2015-05-20 20:33:54 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2015-05-20 20:33:54 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2015-05-20 20:33:54 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2015-05-20 20:33:54 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2015-05-20 20:33:54 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2015-05-20 20:33:54 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2015-05-20 20:33:55 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2015-05-20 20:33:55 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2015-05-20 20:33:55 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2015-05-20 20:33:55 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2015-05-20 20:33:55 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2015-05-20 20:33:55 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2015-05-20 20:33:55 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2015-05-20 20:33:55 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2015-05-20 20:33:55 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2015-05-20 20:33:55 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2015-05-20 20:33:55 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2015-05-20 20:33:55 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2015-05-20 20:33:55 Initializing engine internals.
2015-05-20 20:33:55 CRender::InitDevice completed successfully.
2015-05-20 20:33:55 Display options set, return code 1.
2015-05-20 20:33:55 AutoMipMapping set to 1.
2015-05-20 20:33:55 Camera created.
2015-05-20 20:33:55 Storing display options.
2015-05-20 20:33:55 Initializing fonts.
2015-05-20 20:33:55 Loading string tables.
2015-05-20 20:33:55 Initializing UI.
2015-05-20 20:33:55 Initializing UI manager.
2015-05-20 20:33:55 Initializing fonts.
2015-05-20 20:33:55 Parsing UI XML.
2015-05-20 20:33:56 Loading default UI resources.
2015-05-20 20:33:56 Initializing Music.
2015-05-20 20:33:56 Activating Load Screen.
2015-05-20 20:33:57 Display initialized.
2015-05-20 20:33:57 Initializing global data.
2015-05-20 20:33:57 Loading sleeper2_chr
2015-05-20 20:33:57 Loading thegrey_chr
2015-05-20 20:33:57 Loading GlobalFroglok_chr
2015-05-20 20:33:57 Loading GlobalPCFroglok_chr
2015-05-20 20:33:58 Loading frogequip
2015-05-20 20:33:58 Loading GlobalSKE_chr2
2015-05-20 20:33:58 Loading GlobalDRK_chr
2015-05-20 20:33:58 Failed to open C:\Users\Dotexe\Desktop\EverQuest - Copy\GlobalDRK_chr.s3d.
2015-05-20 20:33:58
2015-05-20 20:33:58 Loading Global_obj
2015-05-20 20:33:58 Loading GEquip
2015-05-20 20:33:58 Loading GEquip8
2015-05-20 20:33:58 Loading GEquip2
2015-05-20 20:33:58 Loading grass
2015-05-20 20:33:59 Loading GEquip5
2015-05-20 20:33:59 Loading GEquip4
2015-05-20 20:33:59 Loading GEquip3
2015-05-20 20:33:59 Loading loyequip
2015-05-20 20:33:59 Loading ldonequip
2015-05-20 20:33:59 Loading gatesequip
2015-05-20 20:33:59 Loading GEquip6
2015-05-20 20:33:59 Loading Global7_chr
2015-05-20 20:34:03 Loading sdc_chr
2015-05-20 20:34:03 Loading cst_chr
2015-05-20 20:34:03 Loading brl_chr
2015-05-20 20:34:03 Loading bkn_chr
2015-05-20 20:34:03 Failed to open C:\Users\Dotexe\Desktop\EverQuest - Copy\bkn_chr.s3d.
2015-05-20 20:34:03
2015-05-20 20:34:04 Loading dr2_chr
2015-05-20 20:34:04 Loading glm_chr
2015-05-20 20:34:04 Loading Dpm_chr
2015-05-20 20:34:04 Loading Dpf_chr
2015-05-20 20:34:04 Loading Epm_chr
2015-05-20 20:34:04 Loading Epf_chr
2015-05-20 20:34:04 Loading Gpm_chr
2015-05-20 20:34:04 Loading Gpf_chr
2015-05-20 20:34:04 Loading Hpf_chr
2015-05-20 20:34:04 Loading Hpm_chr
2015-05-20 20:34:04 Loading Opf_chr
2015-05-20 20:34:04 Loading Opm_chr
2015-05-20 20:34:04 Loading Tbm_chr
2015-05-20 20:34:05 Loading Tbf_chr
2015-05-20 20:34:05 Loading mmv_chr
2015-05-20 20:34:05 Loading syn_chr
2015-05-20 20:34:05 Loading jkr_chr
2015-05-20 20:34:05 Loading gtd_chr
2015-05-20 20:34:06 Loading mmm_chr
2015-05-20 20:34:06 Loading mmf_chr
2015-05-20 20:34:06 Loading lmm_chr
2015-05-20 20:34:06 Loading lmf_chr
2015-05-20 20:34:06 Loading mmy_chr
2015-05-20 20:34:06 Loading sdm_chr
2015-05-20 20:34:06 Loading luj_chr
2015-05-20 20:34:07 Loading tgl_chr
2015-05-20 20:34:07 Loading lug_chr
2015-05-20 20:34:07 Loading ihu_chr
2015-05-20 20:34:07 Loading sdf_chr
2015-05-20 20:34:07 Loading npt_chr
2015-05-20 20:34:07 Loading potimeb_chr
2015-05-20 20:34:08 Loading podisease_chr
2015-05-20 20:34:08 Loading poair_chr
2015-05-20 20:34:08 Loading powater_chr
2015-05-20 20:34:08 Loading pofire_chr
2015-05-20 20:34:09 Loading potactics_chr
2015-05-20 20:34:09 Loading dreadlands_chr
2015-05-20 20:34:09 Loading sleeper_chr
2015-05-20 20:34:09 Loading poeartha_chr
2015-05-20 20:34:09 Loading frozenshadow_chr
2015-05-20 20:34:10 Loading rathemtn_chr
2015-05-20 20:34:10 Loading blackburrow_chr
2015-05-20 20:34:10 Loading skt_chr
2015-05-20 20:34:10 Loading Global6_chr2
2015-05-20 20:34:10 Loading Global6_chr
2015-05-20 20:34:10 Loading Global4_chr
2015-05-20 20:34:11 Loading Global_chr
2015-05-20 20:34:17 Loading Global2_chr
2015-05-20 20:34:18 Loading Global3_chr
2015-05-20 20:34:18 Initializing sky system.
2015-05-20 20:34:18 Global data initialized.
2015-05-20 20:34:18 Starting process game.
2015-05-20 20:34:18 Starting network game.
2015-05-20 20:34:18
2015-05-20 20:34:18 Starting load.
2015-05-20 20:34:18
2015-05-20 20:34:18 Attempting to load clz.EQG.
2015-05-20 20:34:18 Loaded clz.EQG.
2015-05-20 20:34:18 Verifying world files.
2015-05-20 20:34:18 Loading zone specific files.
2015-05-20 20:34:18 Initializing cameras.
2015-05-20 20:34:18 Initializing lights.
2015-05-20 20:34:18 Initializing visual effects.
2015-05-20 20:34:18 Initializing target indicator.
2015-05-20 20:34:18 Initializing player path.
2015-05-20 20:34:18 Performing post-load operations.
2015-05-20 20:34:19 Initializing precipitation system.
2015-05-20 20:34:19 World initialized: clz
2015-05-20 20:34:19 load done.
2015-05-20 20:34:19
2015-05-20 20:34:19 Starting char select.
2015-05-20 20:34:19
2015-05-20 20:34:19 Clearing display buffers.
2015-05-20 20:34:19
2015-05-20 20:34:19 Display buffers cleared.
2015-05-20 20:34:19
2015-05-20 20:34:19 Initializing character select UI.
2015-05-20 20:34:19 Resetting game UI.
2015-05-20 20:34:21 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2015-05-20 20:34:21 Zone addr [195.5.177.21:50459] received...
2015-05-20 20:34:21 ZONING
2015-05-20 20:34:21 Networking: Connection Closed [0] with 0 pending bytes.
2015-05-20 20:34:21 Networking: using port [54846].
2015-05-20 20:34:21 Networking: Connection Established [1]
2015-05-20 20:34:21 Connected to 195.5.177.21:50459...
2015-05-20 20:34:21
2015-05-20 20:34:22 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2015-05-20 20:34:24 Zone Connect -- 3 -- Received MSG_SEND_PC
2015-05-20 20:34:24 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2015-05-20 20:34:24 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2015-05-20 20:34:24 Player = Spikd, zone = Shadowed Grove
2015-05-20 20:34:28 MSG_EQ_NETPLAYERBUFF received started.
2015-05-20 20:34:28 MSG_EQ_NETPLAYERBUFF finished.
2015-05-20 20:34:30 MSG_EQ_NETPLAYERBUFF received started.
2015-05-20 20:34:31 MSG_EQ_NETPLAYERBUFF finished.
2015-05-20 20:34:31 MSG_TIME_STAMP received.
2015-05-20 20:34:31
2015-05-20 20:34:31 MSG_TIME_STAMP received. (Items inc).
2015-05-20 20:34:31
2015-05-20 20:34:31 Received an item via EQI_STARTING_ITEM at loc 13
2015-05-20 20:34:31 Received an item via EQI_STARTING_ITEM at loc 14
2015-05-20 20:34:31 Received an item via EQI_STARTING_ITEM at loc 22
2015-05-20 20:34:31 Received an item via EQI_STARTING_ITEM at loc 23
2015-05-20 20:34:31 Received an item via EQI_STARTING_ITEM at loc 24
2015-05-20 20:34:31 Received an item via EQI_STARTING_ITEM at loc 25
2015-05-20 20:34:31 Received an item via EQI_STARTING_ITEM at loc 26
2015-05-20 20:34:31 Received an item via EQI_STARTING_ITEM at loc 27
2015-05-20 20:34:31 Received an item via EQI_STARTING_ITEM at loc 28
2015-05-20 20:34:31 Received an item via EQI_STARTING_ITEM at loc 29
2015-05-20 20:34:31 Item done, MSG_WEATHER_EVENT received.
2015-05-20 20:34:31
2015-05-20 20:34:31 Initializing zone.
2015-05-20 20:34:31 Initializing world.
2015-05-20 20:34:31 Attempting to load nektulosa.EQG.
2015-05-20 20:34:31 Verifying world files.
2015-05-20 20:34:31 Loading zone specific files.
2015-05-20 20:34:31 Loading nektulosa_obj2
2015-05-20 20:34:32 Loading nektulosa_obj
2015-05-20 20:34:32 Failed to open C:\Users\Dotexe\Desktop\EverQuest - Copy\nektulosa_obj.s3d.
2015-05-20 20:34:32
2015-05-20 20:34:32 LoadWorldFile() failed. Cannot load nektulosa_obj.s3d. Failing.
2015-05-20 20:34:32 StartWorldDisplay() is bailing out: EverQuest cannot load the zone file \"nektulosa_obj.s3d\" in the directory that you are currently running EverQuest from. The file is present but it may be corrupt. \n\nPlease either reinstall or delete and re-patch this file. \n\nFor assistance with this problem, please call (858)-537-0898, or visit our website at http://www.everquest.com..
2015-05-20 20:34:32