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Chaos and new code

Posted: Thu Jul 02, 2015 4:29 pm
by Denizen
First shot at Chaos this morning after new code. Seems like creeping doom is zone wide, haven't tested all places but being down the stairs no longer is a safe place to be rezzed and rebuffed.

If that's the intent, fine, but it is different and has made Chaos a tad more difficult. Creeping doom also seems to be landing faster. Interestingly in diminishes health now before it kills. Seems like health drops to around 15 percent first and then after about 15 seconds it lands.

Re: Chaos and new code

Posted: Thu Jul 02, 2015 7:37 pm
by Rizok
Spell hitting a previously safe area sounds a lot like the issue I am having w/ fevarn's silence.

Re: Chaos and new code

Posted: Thu Jul 09, 2015 3:19 pm
by Denizen
Like in Chaos, in the Zenurix event the AE creeping doom appears stronger and more zone wide. No place to hide and rez...

Re: Chaos and new code

Posted: Thu Jul 09, 2015 7:57 pm
by Vaion
Issue is with loading zone maps.. looking into the fix now :)

Re: Chaos and new code

Posted: Fri Jul 10, 2015 7:13 am
by Vaion
let us know if you are still seeing this issue after todays patch

Re: Chaos and new code

Posted: Sat Jul 11, 2015 5:37 am
by Denizen
Just finished Chaos.... AE is back to normal.... thanks for the attention.

I'll check out Kedge and Zenurix soon.

Re: Chaos and new code

Posted: Sat Jul 11, 2015 7:15 am
by Vaion
Awesome great to hear :)

Re: Chaos and new code

Posted: Sat Jul 11, 2015 4:48 pm
by Denizen
Zenurix AE is back to normal though it did seem that he took longer than normal to kill, don't know if he is stronger or our raid has less dps...

Re: Chaos and new code

Posted: Sat Jul 11, 2015 5:57 pm
by Vaion
Probably less DPS. We are still working on the focus effect issues.

Re: Chaos and new code

Posted: Sun Jul 12, 2015 4:05 pm
by Denizen
Kedge event is back to normal. Named mermaids can be engaged one at a time without others adding :D