Ok so i have done lots of testing with this and servers stability. My problem only comes into play if im boxing the load of characters. Meaning about 15 or so. So say i go into Vex Thal with my team of 15 fight my way to luclin. I get to luclin engage her everything goes fine and normal mind you minus the fact it takes me a good 4 mins to kill her with my army. I run 12 pets 7 of which are donors with donor zerk donor rog donor paladin. Here is the odd kicker. I can go into zone with say Nilibus we went and did luclin other day with me only play the rog and nilibus playing his 18 - 20 characters (more then me) and im capable of dropping luclin in about 8 seconds flat. While my client can keep up with the rogs dps and the server side of things can keep up with rog dps it cannot keep up with rog zerk war bst all the pets and spell casting. I have all logs turned off etc it is def server side as im set to the lowest possible settings there are to put in place. I feel as if the server or the client is unable to keep up with the amount dps pumping at the time as im doing well over 20m a tick fully unloading on a mob which is understandable as we can pump out the dps using only 1-10 chars that a entire raid does to single mob on normal servers.
So question is, is there anything us players can do to maybe reduce the lag? It seems the more pets you have on a mob the worse it gets for players. Ive even stopped summoning my draekon pets on clerics etc because the mass lag their cause once sent on mobs. Almost seems as if somewhere in the pet data there is a memory leak somewhere.