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Smoothing the Early Game

Posted: Sun Oct 26, 2025 1:17 am
by Algar
I am enjoying myself thus far, but as I work up another set of toons, I am reminded of some things that were painful for me the first time around.

Arbitrary timegating via flags/drops/etc could stand to be revisited IMO.
The first charm quest, where only two people can receive a reward, is the first instance, but I think this likely applies to the epic 1.5 and some other similar quests as well.

I may be projecting a little, but feel it is fair to say that most people starting the server at this stage are doing so with one or more groups, and these stops feel like they add not much of anything other than dissatisfaction (to me at least). Increasing flags to unlimited (nobody is coming running), and increasing number of quest items dropped per kill otherwise would be great.

Conversely, other slogs like the emp key are still quite time-consuming for a group, but at least they are contained in one zone and offer some AAXP and loot along the way!

Thank you for your time and efforts!

Re: Smoothing the Early Game

Posted: Sun Oct 26, 2025 9:25 am
by Lillu
Hey, sure thing. I think you made some fair point. No plans to change tier based progression but early zones are definitely something we can revisit. Could you please give me a list of the things that you think were out of the line and made your early progress tedious or super boring? Obviously anyone else reading this can chime in and share his/her thoughts as well. :)