Kaltog wrote:I'm not trying to be a pain in the ass, and I hope it doesn't seem like I am complaining, I'm just debating from a balance and class difference perspective, it's your sandbox and I'm happy with whatever ^.^ :
The way non AoE auras look is that there are 4 archtype's:
Tank type aura: Mitigation AC and HP's
Mellee DPS aura: Mellee damage mods and another kiss of life proc
Healer Aura: Mana regen, max mana, innate DI
Another Mellee DPS aura (Should be for casters? I'll explain why I don't classify this as a caster aura below) : A proc for procs, spell damage and crit dot
Here is a breakdown of the difference:
A mellee DPS averages approximately 10-15 procs per minute per proc in my experience.
An average mellee dps has 4-6 weapon based procs (My monk and rogue probably does more blue damage then mellee damage)
This leads to approx 40-90 procs per minute, not counting the above mentioned extra kiss of life proc and any other procs such as storm blade, vamp aura, panther etc.
I would like to see any wizard or caster get off 90+ chaotic detonations a minute to make this aura balanced or beneficial for caster dps
Mellee are gonna be like ^.^
Slash for 220
Slash for 841
%t is hit by non mellee for 560 damage (350 + 60% focus)
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
Crush for 420
Crush for 580
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for (1120) damage
%t is hit by non mellee for 560 damage
But the damage is still coming from you, essentially. Raids are a test of cooperation between players. Shamans buff their group with +10% melee dmg, among other things, that they hardly get the benefit of, but it increases the dmg of the group either way. Sure, it's weak for casters atm but does it really matter? In the end, the mob is receiving the damage. The only bad thing is that you can't physically see via parses that the dmg came from you.
If they were to make it not affect procs, and instead give a chance to only proc a big DD off of physically casted spells, it would still be the same as it is now. The damage is being dished out to the mob regardless, so I don't see what the big deal is personally...