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Aura of the Bloodmage

Posted: Thu Sep 23, 2010 5:54 am
by Kaltog
Putting this here since I don't think anyone actually has it, and it's just a casual observation:

The proc portion of the bloodmage aura seems incredibly weak, a 350DD on a 4 second cast spell won't come anywhere close to keeping up with 350DD's on quad wielding rogues and other melee.

My suggestions:

A: Increase the proc to 3500 damage with the following limitations
Limit Spell (70) only (so no one spams burst of fire for chance to proc)
Limit Combat skills (so weapon procs won't set it off)
Limit Instant
Limit beneficial

or

B: Change it to either crit power + 25% (similiar to the wizard AA, crits will do 225% instead of 200%) or have the proc do 10% of the spell damage being dealth (not sure how to setup this one)


I would have to /facepalm if I saw this ^.^

Pesdilla delivers a Critical blast! (39900)
a Drolvarg sentry was hit by non-melee for 39900 damage
a Drolvarg sentry was hit by non-melee for 350 damage

Re: Aura of the Bloodmage

Posted: Thu Sep 23, 2010 6:42 am
by Hibbitz
itd be too overpowered if it was any higher =\

Re: Aura of the Bloodmage

Posted: Thu Sep 23, 2010 9:42 am
by Tyler
If i remember correctly, the 350 goes of for every spell that is cast for every member in the group who has this aura active, correct?

Re: Aura of the Bloodmage

Posted: Thu Sep 23, 2010 6:38 pm
by Hibbitz
Yes so if wizard casts a nuke then u see 56k 11k 1k, even if your grouped with all melee, Kiss of life goes off and u get an extra 350dmg too and that's without focus

Re: Aura of the Bloodmage

Posted: Fri Sep 24, 2010 6:34 am
by Tyler
That's what i was thinking. So all is perfectly fine.

Re: Aura of the Bloodmage

Posted: Fri Sep 24, 2010 4:16 pm
by Kaltog
I'm not trying to be a pain in the ass, and I hope it doesn't seem like I am complaining, I'm just debating from a balance and class difference perspective, it's your sandbox and I'm happy with whatever ^.^ :

The way non AoE auras look is that the intention is 4 archtype's:

Tank type aura: Mitigation AC and HP's

Mellee DPS aura: Mellee damage mods and another kiss of life proc

Healer Aura: Mana regen, max mana, innate DI

Another Mellee DPS aura (Should be for casters? I'll explain why I don't classify this as a caster aura below) : A proc for procs, spell damage and crit dot

Here is a breakdown of the difference:

A mellee DPS averages approximately 10-15 procs per minute per proc in my experience.
An average mellee dps has 4-6 weapon based procs (My monk and rogue probably do more blue damage then mellee damage)

This leads to approx 40-90 procs per minute, not counting the above mentioned extra kiss of life proc and any other procs such as storm blade, vamp aura, panther etc.

I would like to see any wizard or caster get off 90+ chaotic detonations a minute to make this aura balanced or beneficial for caster dps

Mellee are gonna be like ^.^

Slash for 220
Slash for 841
%t is hit by non mellee for 560 damage (350 + 60% focus)
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
Crush for 420
Crush for 580
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for (1120) damage
%t is hit by non mellee for 560 damage

Re: Aura of the Bloodmage

Posted: Fri Sep 24, 2010 4:27 pm
by Zilar
Kaltog wrote:I'm not trying to be a pain in the ass, and I hope it doesn't seem like I am complaining, I'm just debating from a balance and class difference perspective, it's your sandbox and I'm happy with whatever ^.^ :

The way non AoE auras look is that there are 4 archtype's:

Tank type aura: Mitigation AC and HP's

Mellee DPS aura: Mellee damage mods and another kiss of life proc

Healer Aura: Mana regen, max mana, innate DI

Another Mellee DPS aura (Should be for casters? I'll explain why I don't classify this as a caster aura below) : A proc for procs, spell damage and crit dot

Here is a breakdown of the difference:

A mellee DPS averages approximately 10-15 procs per minute per proc in my experience.
An average mellee dps has 4-6 weapon based procs (My monk and rogue probably does more blue damage then mellee damage)

This leads to approx 40-90 procs per minute, not counting the above mentioned extra kiss of life proc and any other procs such as storm blade, vamp aura, panther etc.

I would like to see any wizard or caster get off 90+ chaotic detonations a minute to make this aura balanced or beneficial for caster dps

Mellee are gonna be like ^.^

Slash for 220
Slash for 841
%t is hit by non mellee for 560 damage (350 + 60% focus)
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
Crush for 420
Crush for 580
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for 560 damage
%t is hit by non mellee for (1120) damage
%t is hit by non mellee for 560 damage



But the damage is still coming from you, essentially. Raids are a test of cooperation between players. Shamans buff their group with +10% melee dmg, among other things, that they hardly get the benefit of, but it increases the dmg of the group either way. Sure, it's weak for casters atm but does it really matter? In the end, the mob is receiving the damage. The only bad thing is that you can't physically see via parses that the dmg came from you.

If they were to make it not affect procs, and instead give a chance to only proc a big DD off of physically casted spells, it would still be the same as it is now. The damage is being dished out to the mob regardless, so I don't see what the big deal is personally...

Re: Aura of the Bloodmage

Posted: Fri Sep 24, 2010 4:43 pm
by Kaltog
I understand that, I guess I just like to differentiate between my classes =P I would prefer melee dps to do more melee damage and not be self healing combat wizards, while I would prefer my wizard to focus on caster type magic and not be debating how many proc augs he can fit in his staff =P

It also belittles NPC AC, PC accuracy and attack rating, since it doesn't matter if you hit or not when 80% of your damage comes from procs

Re: Aura of the Bloodmage

Posted: Fri Sep 24, 2010 11:37 pm
by Nexor
Kaltog try to look at the aura's from a different angle instead of seeing it as a tool that gives melee especially DW melee classes a higher spot on the DPS epeen meter.

See it rather more that to even get the auras currently atleast several actually players will need to work together to help "1" person in a guild or group of friends a Aura.

This means the intention to get the aura is not there to boost a single person/class DPS but overall the DPS of a Guild.

Will i personally or any other boxer be able to do any of the raid events by myself ? doubtfully unless i win magically in the lottery buy more hardware or use the wife/kids computers to add more boxes and teach my 3 yr old to play EQ.

Re: Aura of the Bloodmage

Posted: Sat Sep 25, 2010 1:32 am
by Hibbitz
Teach the child army!