Evil plotting and unecessary changes
Posted: Thu Nov 18, 2010 4:07 am
Going to list the other "bad" changes that are coming soon so there are no surprises and you can vent out your frustration while I start on the good changes:
East ToV rune droppers will get a spawn time increase and more randomness associated to the runes (4-6 hours)
Doz will get a spawn time increase but keep his guaranteed runes (8-12 hours)
North ToV drakes will do a bit more damage, flurry drakes are making a slight comeback
Emperor Ssra and other end bosses (nothing written in stone yet on anything but emp ssra) will all have a specific niche, Emperor room will respawn quickly, CT will aggro golems if they are up, warders must be killed before sleeper is targetable etc. Intention is not to make any of these harder, just more involved and less tank & spank.
These will be mixed in with good stuff, and this is the last of the evil changes
East ToV rune droppers will get a spawn time increase and more randomness associated to the runes (4-6 hours)
Doz will get a spawn time increase but keep his guaranteed runes (8-12 hours)
North ToV drakes will do a bit more damage, flurry drakes are making a slight comeback
Emperor Ssra and other end bosses (nothing written in stone yet on anything but emp ssra) will all have a specific niche, Emperor room will respawn quickly, CT will aggro golems if they are up, warders must be killed before sleeper is targetable etc. Intention is not to make any of these harder, just more involved and less tank & spank.
These will be mixed in with good stuff, and this is the last of the evil changes
