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World bosses

Posted: Sat Mar 12, 2011 1:18 am
by Gawdzukie
I know you guys have alot going on, and I don't want to dump more into your laps. Is there anyway to do something about the World bosses? Someone has them locked down, and no one can get them. I have gotten some new gear and want to try the top teir ones now, but they are never up. There is hower a bazaar bot offering tons of world boss loots for sale. Can they be put on a random spawn timer?. I know you put them in game so we can have new stuff but no one can do anything with someone knowing there exact spawn time. I know if they didnt drop the ldon tokens then this person wouldnt be farming them like they are, but they are EXTREAMLY selfish to hog them like they are. I ask that you please consider doing something about this. It just isnt fair what they are doing.

Thanks

Gunnar WarBlade The cartographer.

Re: World bosses

Posted: Sat Mar 12, 2011 2:18 am
by Lillu
Wbosses should have a random timeframe to spawn. I belive that the spawn variation is buggy atm tho.
Afaik it's fixed in the official emu code already, so as soon as we are done with the critical issues, we should be able to move on with the update and introduce this fix too.

Re: World bosses

Posted: Sat Mar 12, 2011 3:56 am
by Gawdzukie
Thanks Lillu.

Re: World bosses

Posted: Sat Mar 12, 2011 4:31 pm
by TheBloodmoon
What's the variation supposed to be? +/- 2 hours?

Re: World bosses

Posted: Tue Mar 15, 2011 1:55 pm
by Gawdzukie
Well I know alot of people have been accusing others of locking the world bosses down. in fact it is a guy in the guild <fidelis> he owns the bazaar bot morestuff, and another bot. He has so much world boss loot he needs to toons lol. I was told from a very reliable source that he has the world bosses set to when he gets off work so he can log in drop them. Hey im all for killing them but to horde them like hes doing is just selfish, and I dont think it was set up so someone could lock mobs down were no one else can have a shot at them.

Re: World bosses

Posted: Tue Mar 15, 2011 2:51 pm
by Kosmo
Instances > Mob Lock

You should be able to set a lock out timer on instances too if the sole purpose is to manage progression speed or allow items to retain value/pretige.

Either that or just lower the drop amount per kill.

Another option they tried on live was to have a spawn npc and use slightly rare random trash drops to trigger a boss.

Re: World bosses

Posted: Thu Mar 17, 2011 7:22 am
by kaelee
Thats not true about someone locking them down. I get some on occasion. Last week I got 7 of the 8 bosses I checked(in one day). Had a guildmate help me for the 3 tier3 bosses. I only go looking once or twice a week but i usually get atleast 2 if im looking.

Re: World bosses

Posted: Thu Mar 17, 2011 2:22 pm
by Grey
Yea I was getting testy in ooc with some people that are complaining about this.
While a bigger respawn variance would be nice its not "impossible" to get the world bosses.
There have been several days Ive been able to kill every single one of them starting from the hardest and working down.
Now while it appears one or two people of late are getting them a lot its just like anything else, they are willing to be there early and wait on respawn.

Re: World bosses

Posted: Thu Mar 17, 2011 2:45 pm
by Kosmo
I guess I'd be frustrated if the nature of the criticism wasn't thoroughly researched.

But having bosses in the P/W is an fairly outdated content stalling technique that can be really frustrating if your schedule doesn't permit you to divine or soothsay the time you need to be ready for a spawn. Plus even if you can, you just might not be able to be there.

While there are plenty of young EQ players around, alot of EQ players are aging and have adult responsibilities which a progressive philosophy toward content design could cater for. It may be that THF is steadfast in its desire to preserve some of the old style of content design and sees value in it.

Ultimately we have to like it or lump it (and there's a lot more like than lump anyway). Although it does seem that THF is as interested in its players' well-being as they are in the server's.

Sometimes there is something to be inferred from lazy criticism.

Re: World bosses

Posted: Thu Mar 17, 2011 5:29 pm
by Psizer
Kosmo wrote:I guess I'd be frustrated if the nature of the criticism wasn't thoroughly researched.

But having bosses in the P/W is an fairly outdated content stalling technique that can be really frustrating if your schedule doesn't permit you to divine or soothsay the time you need to be ready for a spawn. Plus even if you can, you just might not be able to be there.

While there are plenty of young EQ players around, alot of EQ players are aging and have adult responsibilities which a progressive philosophy toward content design could cater for. It may be that THF is steadfast in its desire to preserve some of the old style of content design and sees value in it.

Ultimately we have to like it or lump it (and there's a lot more like than lump anyway). Although it does seem that THF is as interested in its players' well-being as they are in the server's.

Sometimes there is something to be inferred from lazy criticism.


What is ironic about this post is your lack of research on the subject as well. What is even more ironic is your assumption that the server itself is not keeping the player's interest in the highest regard.

Let me elaborate:

World Bosses were created as an attempt to give players an alternative choice for group and raid targets that gave them a sense of nostalgia of rushing to be the first to strike down a contested raid target instead of battling purely custom content in instanced zones. This was player-requested and player-created, where the developers allowed the community to voice their opinions on which NPCs they would like to see as tough, contested, world bosses. This became a win-win endeavor because it also created the opportunity to add new content that gave rise to tradeable gear, which helped quell some requests to institute a player-ran economy.

What the world bosses were not created for was to "side-track" the population while further content development was being created. You're misconception is giving you a poor attitude and mindset of what this server has been shooting to achieve since it's infancy, which is a custom content server unlike any other available server in quality and depth.

Lastly, the content of THF has constantly been adapting, evolving and moving forward in a direction that allows fairness across the board. This server has seen an exponential population growth, and has done it's best to accommodate all walks of players and play-styles.

With all of that being said, this was the design that was created at the request of the THF community as a whole. What you are asking for now is to change the dynamics of what makes the World Bosses what they are: Contested raid targets. Are they necessary for progression? Nope. Are they the only gearing options? Nope. So by being on lockdown, are they stopping anyone from being able to obtain the highest possible achievements on THF? No, not even close.

There is a whole world of content that this server has created, including raiding (tiers) and solo (LDoN/Alt-P) for your enjoyment. I suggest you explore those options, or ensure you are the first man to the world boss.