Not sure which thread I shoulda threw this in maybe under items or class balance dunno so threw it in General.
I realize the gms/devs are hard at work, and very busy. We all appreciate the work they do and try and be patient if things go bad hehe.
As you progress in tiers you begin to notice that items become widdled down to simply chain plate leather silk with no definable skill set that might help one specific class. In Kael/ToV you had class specific armor and skills to match those classes. Sleeper went from class specific to 2 different types of armor lol. Powerful at least had 4 as well as VP. Then in DSK you have a class specific item again which should help define your class. It is a pain I am sure to create/debug/test and get feedback on hundreds of items especially when you want to make everyone happy so here is what I propose...
Use the cookie cutter method to make your armors with general stats, ie plate chain leather silk. Those stats would increase of course as you got next item but no real big change needed. From there add an addition aug slot, a class specific aug slot where you can quest for/loot etc augs that help define your class set of armor. Example rogue aug would grant stats like cleave ferocity etc and add additional damage to backstab. Cleric would add mana pres focus/savings/enhancement and grant additional heal dmg.
If you still feel that is too much trouble could then add focuses even if not needed to cookie cutter armor, and the class augs exactly the same for each piece of armor. Example rogue aug basic hp ac stats + 20 backstab damage per aug. +20 does not seem like much but completing your full set of augs would grant you +160 bs damage. These augs could be increased or lowered as up in tiers and change armor augs.
I think something along this line would make things easier for devs creating new items, and help define a class with specific focuses/bonuses. I still feel the best well rounded armor on the server is ToV class specific armor.
Tal