SoD Steam Client & mis-modelled NPCs
Posted: Thu Apr 05, 2012 8:40 am
I've recently gotten a client upgrade from Titanium to the Seeds of Destruction client from Steam. While it normally works frickin' great for everything, I am having a few minor issues that I think are due to the global load file, or maybe just the client itself. Here they are.
Due to the large size of screenshots, I've not posted them with IMG tags, instead using direct links.
Character Select
All races seem to work fine, including the new Drakkin race. Except that the Male Drakkin is elevated about four feet off the ground, is rigidly spread-eagled, and rotated 90 degrees to his right. This occurs in-game too.
Screenshot:
Click Me!
Death's Entombment
This t8 Necromancer spell places the illusion of a Ghoul over you. While it does so properly in Titanium, it doesn't in this client - you become a default human instead. You still make ghoul noises though.
Screenshot:
Click Me!
Fennin Ro Dummy
He appears in the form of a default human as well.
Screenshot:
Click Me!
Paludal
The Fallen Adventurer is supposed to be a ghost that roams the zone. However, he appears as an ordinary human. Missing his model, perhaps?
Screenshot:
Click Me!
In addition, I can see invisible NPCs named "a rain of spores" in the zone. These NPCs didn't show up in Titanium - I suspect they're supposed to be totally invisible to the player, and just there to produce visual effects in the zone. I can, for whatever reason, attack them, and they can attack back, but they're invulnerable and can't be killed.
Screenshot:
Click Me!
North Ro
A Giant Rattlesnake shows up as a default human. I'm guessing it's missing its model, too?
Screenshot:
Click Me!
As is a dune spiderling.
Screenshot:
Click Me!
None of these problems really affect the game in any mechanical way, except maybe the male Drakkin issue. All of the NPCs and such still function, even though they're stuck with default models.
Due to the large size of screenshots, I've not posted them with IMG tags, instead using direct links.
Character Select
All races seem to work fine, including the new Drakkin race. Except that the Male Drakkin is elevated about four feet off the ground, is rigidly spread-eagled, and rotated 90 degrees to his right. This occurs in-game too.
Screenshot:
Click Me!
Death's Entombment
This t8 Necromancer spell places the illusion of a Ghoul over you. While it does so properly in Titanium, it doesn't in this client - you become a default human instead. You still make ghoul noises though.
Screenshot:
Click Me!
Fennin Ro Dummy
He appears in the form of a default human as well.
Screenshot:
Click Me!
Paludal
The Fallen Adventurer is supposed to be a ghost that roams the zone. However, he appears as an ordinary human. Missing his model, perhaps?
Screenshot:
Click Me!
In addition, I can see invisible NPCs named "a rain of spores" in the zone. These NPCs didn't show up in Titanium - I suspect they're supposed to be totally invisible to the player, and just there to produce visual effects in the zone. I can, for whatever reason, attack them, and they can attack back, but they're invulnerable and can't be killed.
Screenshot:
Click Me!
North Ro
A Giant Rattlesnake shows up as a default human. I'm guessing it's missing its model, too?
Screenshot:
Click Me!
As is a dune spiderling.
Screenshot:
Click Me!
None of these problems really affect the game in any mechanical way, except maybe the male Drakkin issue. All of the NPCs and such still function, even though they're stuck with default models.