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[IMPLEMENTED] Return of the Shissar Suggestion
Posted: Wed Apr 17, 2013 9:02 pm
by dabs
Earning 750 crystals to buy one piece of novice armor + a type 10 aug seems a bit high. My team was a 4 person group of t3 geared people (sk/clr/2xmag) and I got 7 crystals in ~30 mobs which took about 20 minutes. I am not too good at math, but I think that's ~3000 mobs before I can get 1 piece of gear on 1 toon.
I suggest maybe increase radiant crystal's drop rate and or reward crystals for completing a task. Or take out the armor merchant and have the armor random drop and just buy type 10 augs the way the current system works.
Re: Return of the Shissar Suggestion
Posted: Thu Apr 18, 2013 12:34 am
by Vaion
Sure I can reevaluate the prices/awards. You can expect the next few zones for the progression line to be launching soon also. I'm nearly done fixing them up

Re: Return of the Shissar Suggestion
Posted: Sat May 04, 2013 3:27 am
by Vaion
The end boss in the RoTS Group Quests now award double the amount of crystals as before.
Task 1 & Task 2:
Solo: 30 Crystals
Group with 2-4 People: 50 Crystals each
Group with 5-6 People: 70 Crystals each
Task 3, Task 4 & Task 5: - Not Available Yet
Solo: 40 Crystals
Group with 2-4 People: 60 Crystals each
Group with 5-6 People: 80 Crystals each
Task 6 & Task 7: - Not Available Yet
Solo: 60 Crystals
Group with 2-4 People: 80 Crystals each
Group with 5-6 People: 100 Crystals each
Thanks for the feedback.
Re: [IMPLEMENTED] Return of the Shissar Suggestion
Posted: Sun May 05, 2013 2:59 pm
by Vaion
Other changes incoming with the next reboot:
Novice Armor: 250 Radiant Crystals
Journeyman Armor: 350 Radiant Crystals
Expert Armor: 450 Radiant Crystals
Novice Augments: 50 Crystals
Journeyman Augments: 100 Crystals
Expert Augments: 150 Crystals
All of the merchant bought items will be dropping to those prices with the next reboot.
Re: [IMPLEMENTED] Return of the Shissar Suggestion
Posted: Sun May 05, 2013 6:34 pm
by Vaion
Increased the drop rates of the crystals from Trash and Nameds also. Additionally the final boss in each zone now guarantees 2x Augment drops with a 5*# of clients in zone chance at dropping a rare augment. So a player in the solo version will have a 5% at a rare augment, and a full group will have a 30% chance at a rare augment.
Re: [IMPLEMENTED] Return of the Shissar Suggestion
Posted: Mon May 06, 2013 4:22 am
by Vaion
Task #3 going live this week with the reboot. Includes 4 unique boss encounters, 23 new items, more lore on the Shissar's ultimate goal, and 4 side quests. Remember these group tasks are designed for Mid-Tiered (T3-T4) players with groups. You can choose 3 different difficulties: Solo, Group with 2-4 players, or Group with 5-6 players. The zone will automatically scale to whichever difficulty you choose.
Tasks 4+ are still locked out. You can expect a release date of May 15th for Task #4 if nothing else comes up to distract me...
For those who don't want to participate in the group tasks, keep this in mind... The Return of the Shissar expansion is nearing it's release date and the main currency to purchase new items (And AAs!) will be Radiant Crystals which drop from these tasks!...
Re: [IMPLEMENTED] Return of the Shissar Suggestion
Posted: Tue May 14, 2013 4:49 pm
by Vaion
Task #4 is staged to go live with the next reboot.
Same kind of zone, 4 scripted bosses, 4 side quests, 2 unique reward items, 200ish trash mobs...