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NPC spell pushback

Posted: Mon May 13, 2013 11:57 pm
by Nilbus
Since the last reboot or two I've noticed npc nuke spells seem to all push my sk a little bit. Just enough to notice the screen shift a little, not getting flung all over.

Was something changed in relation to pushback code? better question is if it's intentional.

Re: NPC spell pushback

Posted: Tue May 14, 2013 3:14 pm
by Vaion
Nothing that I know of. Which NPCs/spells/zones?

Re: NPC spell pushback

Posted: Tue May 14, 2013 3:57 pm
by Nilbus
Was in Sleepers tomb where I noticed it most, pretty much any npc that was casting spells. The spell message I keep seeing is you are caught in a torrent of lightning. Either from an ancient draconine or a prismatic keeper.

Screeching banshee proc on me - an obsidian blade cleaves your body moved me back slightly as well

Re: NPC spell pushback

Posted: Wed May 15, 2013 1:40 am
by Noren
I think it's the updated spell resist code. Not that there's anything wrong with it, but I notice minor knockback from a lot of nukes now that I wasn't seeing before on account of not resisting them like I used to.

Honestly, I can't recall the last time I fully resisted a lvl 70+ npc spell. They all land, partial or full, without fail it seems. Lower lvl npc's, sure I resist a good deal of those spells, but pretty much nothing from T1 onward. Not really a big deal. About the only thing I can't do that I could do before was rounding up lots of doomfire wizards in PoFire. They collectively nuke pretty hard now when there are 20 of them! =)

Re: NPC spell pushback

Posted: Wed May 15, 2013 1:52 am
by Nilbus
Noren wrote:I think it's the updated spell resist code. Not that there's anything wrong with it, but I notice minor knockback from a lot of nukes now that I wasn't seeing before on account of not resisting them like I used to.

Honestly, I can't recall the last time I fully resisted a lvl 70+ npc spell. They all land, partial or full, without fail it seems. Lower lvl npc's, sure I resist a good deal of those spells, but pretty much nothing from T1 onward. Not really a big deal. About the only thing I can't do that I could do before was rounding up lots of doomfire wizards in PoFire. They collectively nuke pretty hard now when there are 20 of them! =)


That could be it. Was doing CT the other day and I did resist his dot once or twice, so resists are happening with 70+ mobs, but they do seem to be landing a lot more.

Re: NPC spell pushback

Posted: Wed May 15, 2013 3:30 am
by Stickybuds
I don't think this is a bug but more of a side effect from fixing the resits. Nukes, some shm/necro dots, and stuns/pally spells will cause a small push back when they land. We never noticed it before since the spells would never land. Now, especially when you are mass pulling 20+ at a time, you can really "feel" the push.