New pally agro spell

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Tyler
Posts: 4365

New pally agro spell

Post#1 » Wed May 26, 2010 11:12 am

Feedback please
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Mr_Magoo
Posts: 127

Re: New pally agro spell

Post#2 » Wed May 26, 2010 1:32 pm

Seems to work just fine after the fix, as far as details go this is all ive messed with so far:

Castellans of Air vs pally (Andy) + rogue bot (Karri): roughly 30 seconds to kill

Before- pulling required to keep rogue bot from taking aggro right away:

Ancient Force of Jeron (4sec stun, 1000 hate)(1 click)
Divine Stun aa (no clue on stats)(1 click)
Frozen Dawn Seeker's leggings (3 clicks)
1 : Effect type : Stun (1 sec)
3 : Effect type : Increase hate by 1000
4 : Effect type : Stun (1 sec)
5 : Effect type : Stun (1 sec)
(this required just to keep rogue bot alive the entire fight without taking aggro)

Now- pulling required to keep rogue bot from taking aggro right away:

Lightbringers Wraith (2 clicks to start and 1 at 50%) bot will take aggro around 50% if not applied
1 : Effect type : Increase hate by 4000
2 : Effect type : Decrease Hitpoints by 500 (550 w/1900 crits on Andy)
3 : Effect type : Stun (1 sec)
(this is all thats required to hold aggro over rogue bot the entire fight now)

Havent tested against other players yet but the rogue bot is a pretty good challenge in itself to hold aggro over, never really had an aggro issue over players excpet for monks which one or two tov legging clicks takes it right back so im sure this will do it in one click.

2 hand : not a chance keepeing aggro over rogue bot after 4 clicks of the new aggro spell before engaging and 3 or 4 during the 30 second fight using 169/35 axe of the orcslayer the rogue bot still held aggro the entire time, not an issue here atm considering i use 2h if i dont want to take aggro from the warrior.

just some feedback....

User avatar
Tyler
Posts: 4365

Re: New pally agro spell

Post#3 » Wed May 26, 2010 4:28 pm

Ok thanks Magoo - so in essence - if anything - its too good ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Mr_Magoo
Posts: 127

Re: New pally agro spell

Post#4 » Wed May 26, 2010 4:34 pm

needs a slower recast i think to put it in line with other pally stuns/aggro right now its pretty fast almost spammable.

divine stun aa is 7 sec.
Ancient Force of Jeron is 12 sec.

User avatar
Nexor
Posts: 495

Re: New pally agro spell

Post#5 » Wed May 26, 2010 4:36 pm

Well ya didn't noticed before i had it that i ever run out of mana, once i got it after a bit i am oom cause of the fast recast :P
Team Nexor

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User avatar
Tyler
Posts: 4365

Re: New pally agro spell

Post#6 » Wed May 26, 2010 4:41 pm

Thats why it has high mana cost. ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Relnon
Posts: 142

Re: New pally agro spell

Post#7 » Wed May 26, 2010 7:52 pm

Sounds like it kinda puts the SK version to shame. *Cough*

Merge the SK taunt spell with the AC steal line (Theft of Pain) imo.

User avatar
Tyler
Posts: 4365

Re: New pally agro spell

Post#8 » Wed May 26, 2010 9:29 pm

Sks are not forgotten but this is about your pink counterparts! :mrgreen:
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

ChaosSlayer
Posts: 1693

Re: New pally agro spell

Post#9 » Wed May 26, 2010 11:50 pm

as part of the DoT rewamp project, I am looking over ALL SK spells, AC/ATK tap lines included, and yeah Tyler already suggested to me exactly this ;)
Image

Relnon
Posts: 142

Re: New pally agro spell

Post#10 » Thu May 27, 2010 10:24 am

ChaosSlayer wrote:as part of the DoT rewamp project, I am looking over ALL SK spells, AC/ATK tap lines included, and yeah Tyler already suggested to me exactly this ;)


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