Necro "Darkness" line spells

Got some?
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Tyler
Posts: 4365

Re: Necro "Darkness" line spells

Post#11 » Fri May 14, 2010 10:28 am

Bump what for? :) Sorry im lost.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Valsavis
Posts: 123

Re: Necro "Darkness" line spells

Post#12 » Fri May 14, 2010 11:09 am


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Tyler
Posts: 4365

Re: Necro "Darkness" line spells

Post#13 » Fri May 14, 2010 11:10 am

Ah yes, but nothing that me as Dev can do about it, sorry =/
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

ChaosSlayer
Posts: 1693

Re: Necro "Darkness" line spells

Post#14 » Fri May 14, 2010 3:28 pm

this was actually recently 'FIX" (again) in official Emu source, so snared mobs do not return to spawn point until it wear off. So if you guys want this, we have to wait for stiat to update us ;)
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Nagash
Posts: 50

Re: Necro "Darkness" line spells

Post#15 » Fri May 14, 2010 7:31 pm

I haven't tried it but there is a way to snare-fd pull that I'm 99% sure would work.

First let's understand why this was fixed, it is very logical:
Imagine I want to pull 1 mob out of 3 who are 100m away with a 50% snare.
- I cast snare on mob 1
- mobs 1, 2 and 3 charge. Obviously mobs 2 and 3 will be closer to me when I cast FD
- I cast FD and lose mob aggro (or usually do, some mobs might require some time, but let's assume they do otherwise this whole topic has no point). Imagine for demonstration purpose that I cast FD when mobs 2 and 3 are 40m away from me (they have walked 60m). Mobs 1 will be 70m away from me (he is 50% snared, therefore only walked 30m).
- Mobs 1, 2 and 3 start walking back to their spawn point at the same time (no reason why it shouldbe any different). They will all reach their spawn point at the same time (mob 1 has half the distance to walk but will walk at half the speed of the others), therefore will reset at the same time making snare-FD pulling impossible (in theory).

Now I think there is a way to do that but you need to have some hair on your chest.
Let's take the same scenario (same mobs, same snare, same distance):
- I cast snare on mob 1
- mobs 1, 2 and 3 charge me
- I cast FD and lose mob aggro (or usually do, some mobs might require some time, but let's assume they do otherwise this whole topic has no point). THIS IS WHERE IT CHANGES: I cast FD once the 3 mobs are one me. Therefore I have taken a beating by mobs 2 and 3 the time it took to mob 1 to reach me.
- Mobs 1, 2 and 3 start walking back to their spawn point at the same time (no reason why it shouldbe any different). When mobs 2 and 3 reaches their spawn point and reset, mob 1 is still on his way back to his spawn point (50m away) and hasn't reset.
- You stand up from FD, mob 1 hasn't reset and comes back to you. If he has reset, he'll re-aggro on the next tick of darkness. This is where you have to BE CAREFULL: if you haven't done it frmo far enough, when you will stand up, mob 1 might not be back at his spawn point but he can be close enough to it so that mob 2 and 3 re-aggro you (social aggro), therefore, the further you are when you start this process, the stronger your snare, the less chance you have to see this social aggro happening but the longer mob 2 and 3 will beat on you before you can FD.

Try it and let me know :P

Kind regards,

Nagash
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Mukluk4
Posts: 29

Re: Necro "Darkness" line spells

Post#16 » Sun May 16, 2010 4:34 am

Just be an SK and arrow split them~

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