Wizard problems

Got some?
khaliss
Posts: 357

Re: Wizard problems

Post#31 » Tue May 11, 2010 5:46 pm

I hate mounts... another thing to click when I zone lol. How about boosting the innate mana regen on Wizards (either standing or medding) that stacks with other mana regen buffs/items... via a custom self-buff spell, Something exclusive to the class? Or perhaps a custom AA?

"Wizard's Infinite Mind" Custom Self-buff Spell = +100mana/tick (standing or sitting, level70)

-OR-

"Wizard's Infinite Mind" custom AA:
Level 1 = +50mana/tick (standing or sitting)
Level 2 = +75mana/tick (standing or sitting)
Level 3 = +100mana/tick (standing or sitting)
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Valsavis
Posts: 123

Re: Wizard problems

Post#32 » Tue May 11, 2010 8:13 pm

That would be INSAINE regen.... way over what even a necro gets even. If a wiz had that kind of regen there would be no reason what so ever to ever be OOM. I just had the great privledge of being 1shot in the arena for almost 60k with a mana free nuke with only a one minute cooldown.... I can't sympathize much.

khaliss
Posts: 357

Re: Wizard problems

Post#33 » Tue May 11, 2010 8:27 pm

LOL, yeah... it is a bit OPed now that I thought about it. But you do get the idea. Wizards complained about going OOM and can't sustain the same damage as melee class... why not give them an innate mana regen bonus via self-buff/AA?
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Valsavis
Posts: 123

Re: Wizard problems

Post#34 » Tue May 11, 2010 8:36 pm

I don't see why i few choice class clickies (maybe not all 25k blasts lol) and a little restraint on nuking isn't able to compensate. From what I remember of wizzies on live chain nuking generally= guy in pajamas all bloody on the floor. All these big blasts are going to generate agro and even good tanks will have trouble holding agro unless there is some type restraint used.... melee dps have to content with it as well ( I used to preach agro control to all the dpsers in guild with my rogue) It seems the big agruing point is this "infinite dps" idea on melee. Yeah with auto attack we do get to keep on swinging, but generally when you're crunching these numbers you're using BURN DPS(blowing all your good discs etc) wich is quite certainly finite. Melees don't even get a crappy regen buff for endurance( though I am glad to see there are a few clickies that help that at least)

Taladome
Posts: 275

Re: Wizard problems

Post#35 » Tue May 11, 2010 9:30 pm

I guess maybe its too much to ask of boxers because they normally want a big nuke they can cast and forget then switch back to something else. If your a main wizzy and can focus on that using rain spells is the way to go on big bosses you will dps the entire fight(good dps) and not have to worry about mana at all. I parsed on the CT dummy in forest and the facts are there you choose between 4.8k dps over 96sec 1 bar mana then oom(unless gather) or 3.7k dps over 811sec before oom. Which would you choose? Your talkin about 1 bar of mana doing 460k damage or 3mil damage. That is a big gap as far as the mana to damage ratio goes. If wizzies only wanted big nukes super fast damage then they are currently fixed. Because if you look at those numbers a few sucky wizzies in a guild doing those kind of high fast dps numbers can burn down a boss in no time even the biggest bosses in game. You just cant expect to do it with only one main wizzie in a guild or boxes that are focused on other things as well as clicking a nuke occasionally.

Taladome
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khaliss
Posts: 357

Re: Wizard problems

Post#36 » Tue May 11, 2010 10:29 pm

We'll, the devs (I'm sure) are not balancing these changes around boxed wizzies or nuke bots. They want wizards to be a fun & viable class to play as a main... to attract players who actually like playing the class. The main complaint was that wizzies can't sustain the same amount of overall damage versus melee on raid targets. Focusing on HUGE 1-shot nukes to balance their dps around is not the ideal thing to do.. no matter how high their damage is, they will just say that... "I had a blast for 2 mins, then I went OOM, so I sat on my ass to med (ie. did nothing) and by the time I was able to get my mana back, the fight was already over (where is the fun in that?)".
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Lola
Posts: 491

Re: Wizard problems

Post#37 » Tue May 11, 2010 10:34 pm

To be honest, I am main Wiz (yes I box but only buff-toons such as bard ( &will add druid when i get 2.0 & enchant for illusions)) and will definitly not admit a DPS < 5K whatever combo you use.

The issue was not we didn't have a decent dps due to mana issue, it was that we had no DPS compared to melee (mana issue or not). The recent up gave wiz a decent DPS burst for 4min with 1 gather, then find your own way to compenssate downtime due to CD.

I will never accept being with rains around 4K with no mana issue. But once again, everyone plays as he wants and I respect that. Rains are easy mode, just chain the rains, no need to switch Ro's & Manaflare, no need to time the gather CD, but you only get less than 4K. That's fair.

1 chaotic detonation / 1 writ of dragon clicky + epic 2.0 + Ro's flaming is the best combo I found in termes of Dps, just need to be lucky on critics during the 3 min of free mana clicky (2700 non crit) + MAnaflare III (2500 non crit) waiting for gather mana recovery CD.

I am open for other combos, espesciallly the one with big numbers.
I play wiz on eqemu because I loved big numbers from wizards on live.

Taladome
Posts: 275

Re: Wizard problems

Post#38 » Wed May 12, 2010 5:35 am

Well I can only tell you what I know as playing a wizard main for 6 years in the largest raiding guild on quellious. Yes I get higher dps from casting CD + 2.0 + clicky. OOM on a bar of mana after 96 sec doing roughly 460kdamage +-. If that same bar of mana is capable of doing 3million damage over 811 seconds that truely is a problem. Like I said many people like huge nukes and huge criticals but from reading your other posts your goal was high dps over a long period of time(yet you will not accept rains) and that is exactly what rains are able to do. Stacking rains is not easy its not a one click thing you are constantly switching watching and waiting. It seems like you are asking for 20k base nukes at a cost of 850 mana which is way way OP for this server. From a 6 year live wiz vet ill tell you, if our epic was single target rain clicky/dot that did 1/2 of the total dps they wanted us to achieve for 60 seconds on a 1min recast. I would be much happier than its current 20k base 1min recast. I am about total dps and mana conservation not burst high for 2min and then stuck waiting.

Taladome
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