Unknown Effects

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Medes
Posts: 37

Re: Unknown Effects

Post#31 » Sat Sep 19, 2009 2:52 pm

Feeliux Cord of Velocity (Vulak drop) has an unknown spell. (Should be Improved Parry V)
Ancient Wvyern Hide Sleeves also. (Should be Mysaphar's Enduring Perpetuation"

The Beastlord 1.5 also casts an unkown spell in chat, but it works as intented.
Medes
70 Wildblood
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Tyler
Posts: 4365

Re: Unknown Effects

Post#32 » Sun Sep 20, 2009 12:09 pm

Fixed the 2 issues.

About the Epic (btw always helps if you write the complete Item name ;)) - you mean the spell : Savage Wildcaller's Blessing ?

If that reports as unknown spell, no clue. It's the original spell, nothing modified. You are using our spellfile i guess? Anyone else can confirm this?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Medes
Posts: 37

Re: Unknown Effects

Post#33 » Sun Sep 20, 2009 1:45 pm

Yeah exactly that's the name.
And yes, i'm using your spellfile.

Well its not that bad, seems to work well.
Medes
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Koeril
Posts: 1764
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Re: Unknown Effects

Post#34 » Wed Oct 14, 2009 10:20 pm

Unknown spell effect 330 in spell Fatesealer's Boon (id 6241)
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
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Tyler
Posts: 4365

Re: Unknown Effects

Post#35 » Thu Oct 15, 2009 1:46 pm

effect now adds a proc (same as 2.0) however with no proc rate mod)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Aruun
Posts: 576

Re: Unknown Effects

Post#36 » Thu Oct 15, 2009 2:34 pm

On the Beastlord Epic 2.0 when I cast the pet buff it seems to work, but I get this message: "I dont know Target Type: 38 Spell: (6278) Might of the Wild Spirits"

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Tyler
Posts: 4365

Re: Unknown Effects

Post#37 » Thu Oct 15, 2009 3:47 pm

Is this new? Or did this always happen? Spellfile looks ok.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Aruun
Posts: 576

Re: Unknown Effects

Post#38 » Thu Oct 15, 2009 4:14 pm

It has been happeneing since I got my 2.0 a couple days ago. I just kept forgetting to post about it. It does appear to be working regardless of the message though.

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Shin Noir
Posts: 380

Re: Unknown Effects

Post#39 » Fri Oct 16, 2009 8:57 am

Bresh, if you can, try buffing yourself with your epic click and see if it lands?

Normally pets are targetted via target type 14, e.g. burnout 2 (thf spellink lucy link)

Epic effect is using target type 38 which is "Summoned pet", as per lucy.
This is an unknown target type for alla clone, and source doesn't know either:

Line 66 of spdat.h

Code: Select all

//Target Type IDs
typedef enum {
  ST_TargetOptional      = 0x01, // Target is used if present, but not required. ex: Flare, Fireworks
  ST_AECaster         = 0x04, // ae centered around caster
  ST_Target            = 0x05, // single targetted
  ST_Self            = 0x06, // self only
  ST_AETarget         = 0x08, // ae around target
  ST_AEBard            = 0x28, // ae friendly around self (ae bard song)
  ST_Group            = 0x29, // group spell
  ST_GroupTeleport      = 0x03, // EverHood - AND Necro Epic 2 Pet Owners Group (Guardian of Blood Recourse - Spell ID=6316)
//  ST_AlterPlane      = 0x3,
  ST_Undead            = 0x0a,
  ST_Tap            = 0x0d,
  ST_Pet            = 0x0e,
  ST_Animal             = 0x09,
  ST_Plant            = 0x10,
  ST_Dragon            = 0x12,
  ST_Giant            = 0x11,
//  ST_Unknown1         = 0x14,
//  ST_Unknown         = 0x18,
//  ST_Summoned         = 0x19,
  ST_Summoned         = 0x0b, // NEOTOKYO: see spells_en.txt -> seems to be value 11 not 25
  ST_Corpse            = 0x0f,
  ST_UndeadAE         = 0x18,
  ST_LDoNChest_Cursed   = 0x22,
  ST_GroupClient      = 0x2b,
} SpellTargetType;

your error is triggering because when it figures out your target this type of targetting isn't supported on EQEMU.

Do you know what this spell normally works like? I think it means it can target ANY summoned pet, and not just your own? You can temp fix it to at least work by changing it to Caster's pet only (e.g. value from 38 to 14).

I also wrote a patch for EQEMU to temp fix this by directing this targetting as if it's a 14, it can be properly fixed later when I understand for sure the rules of this target type. http://www.eqemulator.net/forums/showth ... post180169
Last edited by Shin Noir on Fri Oct 16, 2009 9:25 am, edited 1 time in total.
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Tyler
Posts: 4365

Re: Unknown Effects

Post#40 » Fri Oct 16, 2009 9:09 am

Yea i saw that there are 2 pet target types. I will go the type 14 pet route for now.

Thanks for your feedback Shin!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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