Debuff suggestion

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techspec6
Posts: 122

Debuff suggestion

Post#1 » Wed Aug 07, 2013 10:22 pm

I have a suggestion for you guys.

I've noticed that mob resist have increased along with player resist as the game content has progressed, but much of the spell debuffs have fallen by the waste side. You may have done this on purpose, but if not, may I suggest that you increase the amount of magic, fire, etc. that the debuffs can lower resist?

For example, if a mob has 600 magic resist, my Harmony of Sound isn't going to do much change to that if it lowers it by 30. Testing Harmony of Sound last night on a player appeared to show that it did no lowering of resist at all according to their "mystats" info.

Also, if mobs in the future will have higher resist, maybe consider giving debuffs an increased chance of landing also. Currently, many debuffs aren't worth casting because it would take 30 cast on a mob to land one, and by that time, the fight is sometimes over... only to remove 50 resist from 600. You see my point.

Like I said, this may be by design and these bosses maybe aren't supposed to be debuffed. I just know that one of the things bards, druids and mage are known for was debuffing and you added RK2 spells for such to the mage line which it works well for. Might I suggest increasing or adding debuff spells/songs for bards and druids as well?

Thanks for your consideration,

Warbeat
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Tyler
Posts: 4365

Re: Debuff suggestion

Post#2 » Thu Aug 08, 2013 9:14 am

Will look into it. Thanks for bringing this up.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

User avatar
techspec6
Posts: 122

Re: Debuff suggestion

Post#3 » Fri Aug 09, 2013 1:03 am

Thanks Tyler. Let me know if I can be of any help.

Warbeat
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