Call of the Beastmaster
Posted: Thu Nov 12, 2020 5:45 am
by soandsoEQ
The Beastlord spell Call of the Beastmaster, no longer seems to proc Beastmaster's Minions. My logs show it worked from back in July of this year. I have tried on Guild Hall dummies, and several kills of the Blind Guards in ToV (nice big HP pools, so they make for good substitute dummies).
Re: Call of the Beastmaster
Posted: Thu Nov 12, 2020 7:43 pm
by Lillu
It's basically proced me for the 2nd hit, not sure what to say.
Re: Call of the Beastmaster
Posted: Fri Nov 13, 2020 10:55 pm
by soandsoEQ
Lillu,
Thanks for looking at it. After your feedback, I think I figured out what was going on. I hit the proc limit or something, maybe.
My initial config was fully buffed with my running around set, I cast Call of the Beastmaster, didn't get any procs, then clicked off all my proc buffs, figuring that would put me under whatever that limit was, but didn't recast Call of the Beastmaster, leaving the active buff up.
Apparently when the buff is cast it checks the limit, and drops the add proc at that point, and then doesn't recheck for it later (even after zoning?)?
Today I started with no buffs, and worked my way up until I ran into the problem again, then resorted and tried again. I was able to get it to work early on, and able to force it to not work by casting later in the sequence. In those cases it was a conflict with spells that added procs, and even when those add proc buffs were removed, Call wouldn't proc until recast.
So, could you share what the current limit is on add proc spell buffs, and what exceptions there are if any? I know there are some Beastlord spells that open up the proc limits, I haven't gotten those yet (haven't flagged for HoH yet), but could you also explain how those work?
Thanks!