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Power Slam

Posted: Tue Dec 01, 2009 3:23 am
by Jeido
Just wanted to say that the 2sec delay is working as intended atm Tyler!

Re: Power Slam

Posted: Tue Dec 01, 2009 6:56 am
by Tyler
Cool, almost forgot about that heh. So is there any other disc that i am missing that could be used to perma stun mobs? I'd like to open up stuns as on Live. Currently 99% of the mobs are stun immune.

Re: Power Slam

Posted: Tue Dec 01, 2009 2:58 pm
by Jeido
Head Bash is one for warriors, monks also get one but I can't remember it atm. I'll check back later on tonight when I have time to play and post back.

Also, Power Slam can still be used to perma stun if there are no resists...the stun lasts 3 or 4 seconds I believe.

Re: Power Slam

Posted: Tue Dec 01, 2009 3:31 pm
by Tyler
How was Power Slam balanced on Live then? Long recast? High endurance?

I want powerslam to be there but i also want Mobs to be stunnable.

Currently, 99% of all our custom mobs are immune to stun. Sucks for Paladins or Enchanters who use stuns as tools.

Re: Power Slam

Posted: Tue Dec 01, 2009 5:07 pm
by Jeido
90% of the combat abilities on emu aren't even on live. They are/were on beta test servers for some reason, but never actually on live. Not really sure why emu included them, but hey they're nice to have when they work. Flurry/PS have become essential tools for low-end mob tagging. Now that I have the .5 sec anger cast cloak I tend to use that more, but still use flurry occasionally.

I think Shin Kick is another warrior one that stuns.

Re: Power Slam

Posted: Wed Dec 02, 2009 3:44 am
by Jeido
Okay so the warrior stun list is as follows:

Power Slam (About 4 seconds)

Head Bash (About 2 seconds)

Apparently that's it. I thought there were 3, but I was wrong about shin kick it isn't a stun.

Also, monks don't have a stun. I mightve been thinking of rogues but can't say for sure.

Re: Power Slam

Posted: Wed Dec 02, 2009 8:55 am
by Koeril
I don't remember seeing one. Will check again though.