New Harn Touch incorrect figure?

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Nagash
Posts: 50

New Harn Touch incorrect figure?

Post#1 » Tue Apr 20, 2010 5:27 pm

I'm not concerned by this as I don't play a SK but out of curiosity I went through the various HT spells in the database and found the new one here: http://www.thehiddenforest.org/spell.php?id=88 which indicates a max damage of 6950 at level 70, not 8910 as indicated in the news. I might be completely wrong here and if I'm not it might not matter much to our fellow SK but I thought it was worth mentionning.
If the same formula template has been used: (X+level)*Y=damage
then with the data of the linked spell we have x= -0.8 (that is minus 0.8) and Y=100.43

I'll now STFU and go back to my book of dark bindings (who wants to have harm touch when you can have a much more fun lifeburn).

Regards,

Nagash
You've been hit by a wall of text for 10,000,000 damage.
LOADING... PLEASE WAIT

striat
Posts: 393

Re: New Harn Touch incorrect figure?

Post#2 » Wed Apr 21, 2010 2:56 am

Not to step on any toes, but wanted to post this to let anyone (*cough* Tyler *cough*) who may be interested to know I have readded ht/LoH to my todo and will recode in about 5 minutes as a possible alternative to our current system. In the mean time, whoever is in charge of spells, good luck with fixing this.

ChaosSlayer
Posts: 1693

Re: New Harn Touch incorrect figure?

Post#3 » Wed Apr 21, 2010 3:15 am

if you fix the reuse timer, i will "fix" the damage ;)
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striat
Posts: 393

Re: New Harn Touch incorrect figure?

Post#4 » Wed Apr 21, 2010 4:27 am

I think there was an issue with it been hardcoded. Like even adjusting it server side does not equate to it working client side (until client zones). Dunno if they got the opcode or not for triggering that;p we'll see.

ChaosSlayer
Posts: 1693

Re: New Harn Touch incorrect figure?

Post#5 » Wed Apr 21, 2010 4:32 am

when I experimented with lowering re-use time in spell file, the CLIENT reads the new timer just fine, and repops the button (i set it to 30 seconds for testing), but when you press it, you get message from server - reuse time is not met.

This means, you don't even need to send anything to the client - the client repops the button based on what it says in the spell file- or at least that what I believe to be true.
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striat
Posts: 393

Re: New Harn Touch incorrect figure?

Post#6 » Wed Apr 21, 2010 4:52 am

ChaosSlayer wrote:when I experimented with lowering re-use time in spell file, the CLIENT reads the new timer just fine, and repops the button (i set it to 30 seconds for testing), but when you press it, you get message from server - reuse time is not met.

This means, you don't even need to send anything to the client - the client repops the button based on what it says in the spell file- or at least that what I believe to be true.

excellent. You are more dedicated than I, but check this message tomorrow (And by tomorrow, I mean gimme 12 hours or so;p).

ChaosSlayer
Posts: 1693

Re: New Harn Touch incorrect figure?

Post#7 » Wed Apr 21, 2010 6:03 am

oh Striat - also see this about difference between T and SoD HT - they made it into an AA line

perhaps you could collaborate with KLS, Trev and Reno on this issue, so it will be an official Emu fix?

http://www.projecteq.net/phpBB2/viewtopic.php?p=45829
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Tyler
Posts: 4365

Re: New Harn Touch incorrect figure?

Post#8 » Wed Apr 21, 2010 6:28 am

Yes please - im all for official real fix. My "hack" was more in the line of - this is long overdue and we need to do SOMETHING :)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Lillu
Posts: 11301
Contact:

Re: New Harn Touch incorrect figure?

Post#9 » Wed Apr 21, 2010 9:46 am

Harm Touch fixes by Cavedude in rev1382. we are at 1370 atm.

ChaosSlayer
Posts: 1693

Re: New Harn Touch incorrect figure?

Post#10 » Wed Apr 21, 2010 3:14 pm

I am pretty sure, those fixes have to do with general Ht usability -not exactly what we looking for. But yeah, its better to base our fixes, of their fix ;)
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