This dot structure rewamp should address things like:
-dot efficiency given current state of things
-dot effect time frame given short nature of fights
The plan is to break all the dots into 3 categories:
-fast 3 tick dots (great for quick fights)
-normal 6 tick dots
-and ultra efficient 12 tick dots (good for long fights)
On top of that, to make things EASIER for myself (while working on this) and hopefully for the people, I want to RENAME all of the existing DoTs to follow predetermined LINES of progression. (note: this doesn't mean there will be just 3 dot lines, just 3 main types, but at least 6 lines)
So instead of 100+ different namings, which painfully hard to keep track of, the DoT will be named in a progressive line pattern like "Touch of Plague I,II, III etc" or "Acid Shock I,II, III etc".
The bonus of such naming convention is that its clear to see which dot is an upgrade to which, and which dot stacks with each other, and which dot belong to which category (fast dots, slow dots etc).
This may become a bit confusing a bit at first to people who used to old names, but on other hand this should also give a refreshing feeling of playing with NEW spells, rather than trying to figure out how the old ones have been changed

Please vote
