DoT Spell System Restructuring (Important Necro/SK/Shamy)

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Poll: DoT Spell System Restructuring (Important Necro/SK/Shamy)

1. Fully Support
17
85%
2. Partially Support
3
15%
3. Do not support
0
No votes
4. Something Other
0
No votes
Total votes: 20

ChaosSlayer
Posts: 1693

DoT Spell System Restructuring (Important Necro/SK/Shamy)

Post#1 » Fri May 14, 2010 3:41 pm

I have a plan to restructure the system hows the DoT works, remaking them almost from the scratch.
This dot structure rewamp should address things like:

-dot efficiency given current state of things
-dot effect time frame given short nature of fights

The plan is to break all the dots into 3 categories:

-fast 3 tick dots (great for quick fights)
-normal 6 tick dots
-and ultra efficient 12 tick dots (good for long fights)


On top of that, to make things EASIER for myself (while working on this) and hopefully for the people, I want to RENAME all of the existing DoTs to follow predetermined LINES of progression. (note: this doesn't mean there will be just 3 dot lines, just 3 main types, but at least 6 lines)

So instead of 100+ different namings, which painfully hard to keep track of, the DoT will be named in a progressive line pattern like "Touch of Plague I,II, III etc" or "Acid Shock I,II, III etc".

The bonus of such naming convention is that its clear to see which dot is an upgrade to which, and which dot stacks with each other, and which dot belong to which category (fast dots, slow dots etc).

This may become a bit confusing a bit at first to people who used to old names, but on other hand this should also give a refreshing feeling of playing with NEW spells, rather than trying to figure out how the old ones have been changed ;)

Please vote ;)
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Lola
Posts: 491

Re: DoT Spell System Restructuring (Important Necro/SK/Shamy

Post#2 » Fri May 14, 2010 4:26 pm

Hi,
I agree on dots and I would also add Druid dots :)

Keep the good job on balance!

ChaosSlayer
Posts: 1693

Re: DoT Spell System Restructuring (Important Necro/SK/Shamy

Post#3 » Fri May 14, 2010 4:33 pm

aye druid dot could also be looked at.
I will be gone from THf for next 3 days, but when I come back - I better find solid support for the changes above ;)
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Dworkin
Posts: 41

Re: DoT Spell System Restructuring (Important Necro/SK/Shamy

Post#4 » Sat May 15, 2010 10:51 am

ChaosSlayer wrote:-fast 3 tick dots (great for quick fights)
-normal 6 tick dots
-ultra efficient splurt-like 15 tick dots with HUGE numbers in the end


fixed for necros :mrgreen:

(just a thought : don't forget that DoT duration focus affects splurt-like DoTs in a special way, greatly improving damage in the end)

ChaosSlayer
Posts: 1693

Re: DoT Spell System Restructuring (Important Necro/SK/Shamy

Post#5 » Sun May 16, 2010 11:47 pm

looks like we have players approval to go ahead with this rewamp - i will be getting starting on this soon ;)
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User avatar
Jameus
Posts: 82

Re: DoT Spell System Restructuring (Important Necro/SK/Shamy

Post#6 » Mon May 17, 2010 3:52 am

Somewhat related... Will dots crit also? That'd really help the dps in the long run too!

Also, I seem to remember cleric HoT's critting before. Is this something that can be turned on?

ChaosSlayer
Posts: 1693

Re: DoT Spell System Restructuring (Important Necro/SK/Shamy

Post#7 » Mon May 17, 2010 3:59 am

DoT critical can be achieved with the Dot critical AAs, but from what I know, such function is not even codded in into Emu - so there is nothing I can do about it.
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User avatar
Jameus
Posts: 82

Re: DoT Spell System Restructuring (Important Necro/SK/Shamy

Post#8 » Mon May 17, 2010 4:35 am

Pretty sure the 75 Necro I was playing on the Storm Haven server was able to crit his DoT's. I remember having to obtain the aa's for them. I'm also thinking it wasn't always able to crit. It was something they had to work on to have functioning but iirc it did work :D

ChaosSlayer
Posts: 1693

Re: DoT Spell System Restructuring (Important Necro/SK/Shamy

Post#9 » Mon May 17, 2010 4:43 am

well if AA code works- then it will crit with the AA ;)

But in the spell itself there is no such property as 'critical' that can be set, that in my power to control ;)
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Valsavis
Posts: 123

Re: DoT Spell System Restructuring (Important Necro/SK/Shamy

Post#10 » Mon May 17, 2010 7:49 am

Necro DoTs crit with the AAs

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