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True Command
Posted: Fri Feb 18, 2011 5:33 am
by Furryfist
True Command Has a resist of -50. Is it possible to lower the resist on it? I have been getting mad resists on trash in Sleeper's Tomb, Plane of Air, and half of DS. I have yet to see it land on a boss in any zone.

Re: True Command
Posted: Fri Feb 18, 2011 6:02 am
by Felibar
I can confirm/second all of this.
Would be a true blessing if this spell landed more. It's such a solid spell and a mainstay in any good Pally's rotation.
Re: True Command
Posted: Sun Feb 20, 2011 5:25 am
by Harney
I can confirm all of this too.
As Felibar pointed out this spell is already a staple in any paladin's spell lineup and one that is undoubtedly already used during fights where there is more than one mob. It's almost like me asking for more hate to be added to my weapons, you're asking for an upgrade to the absolute best spell in your lineup when it's not necessary because it's a) a spell you use without question and b) the best of it's kind.
Re: True Command
Posted: Sun Feb 20, 2011 6:53 am
by Furryfist
Just asking to lower the resist rate...
Currently its a -50 resist. Soo many mobs can easily resist it.
These are the Procs any tank would use. Most war's will have 3 or 4 of the procs.
Dominating AngerResist -400
Real AngerResist -400
Seems kinda hard to resist a -400 resist proc.
Just would like to see True Command resisted less.
Re: True Command
Posted: Sun Feb 20, 2011 7:25 am
by Felibar
Harney wrote:I can confirm all of this too.
As Felibar pointed out this spell is already a staple in any paladin's spell lineup and one that is undoubtedly already used during fights where there is more than one mob. It's almost like me asking for more hate to be added to my weapons, you're asking for an upgrade to the absolute best spell in your lineup when it's not necessary because it's a) a spell you use without question and b) the best of it's kind.
Sure is used constantly, in the HOPE that it will land. Notice the resists on those warrior procs? How about we knock those down to -50 then and see how your tanking efficiency holds up?
Not here to start a whine war with you, here to hopefully get a much needed change to a Paladin staple spell, in hopes that such a good spell will actually be able to land.
Or perhaps, they could introduce a higher line of the spell that drops in Veeshan's Peak/DS that comes with a bigger proc and higher resist. That'd be fine as well.
Re: True Command
Posted: Sun Feb 20, 2011 8:28 am
by Harney
If this spell gets changed so that it lands a majority of the time on mobs, a 3-4 pull will result in a paladin self healing in a raid zone like ds. A warrior doesn't have that ability, and an SK can do it with lich sting once every other minute. I'd come here and post about how lich sting doesn't need an upgrade if some SK came to the boards posting about it too.
The spell is used by every paladin, the spell is a staple in a raid paladin's setup, the spell will continue to be used because it's an insanely powerful spell. All of this can be said about it in its current form, while being resisted at a moderate rate. It doesn't need an upgrade, paladin's don't need an upgrade.
Re: True Command
Posted: Sun Feb 20, 2011 8:41 am
by Mikuz
Where to begin...
Pros:
Ae stun up to 73 where applicable
Ae damage -1000 + focus effects per npc not limited
Ae heal effect +1000 per npc hit, resist only applys if target resisted, 10npcs =10k heal + focus effect. (1 -OP or 2 -Best dang process in the game)
Ae Hate modifier 750 per npc
Recast 6 seconds didnt check if focus effects or not though another bonus if it does.
Cons:
-50 resist
Have blasted this in every zone from ssra to dreadspires with minimal resist on all trash yes they do resist but not at such an awful rate that this would require a change, it serves its purpose all to well imo to even be concerned.
Combo with tov legs them two are the ultimate ae aggro kings
As far as the concern with it not landing on a boss, I do believe the true intentions are with crowd control and not maintaining your group during a boss fight.
So with that said I'll bring up Lightbringer's Wrath and Chaotic Wave both of which seem to be the fall back when True command is resisted.
Chaotic Wave seems to be fine and does its job for group support heals.
Lightbringer's Wrath really nice 4k / dd / stun aggro builder. This spell would be the only one I would consider adjusting the resist up to par with angers but then we are back to conflict with the ever so touchie warrior aggro.
To sum up I personally find these spells very suitable where they stand and increasing them to be even more potent would disrupt the balance that has calmed down between warriors and knights. Maybe we can see whats going to come out of GoD, HoH and new world bosses as far as upgrades but imo as these spells are concerned I vote to leave them as they are.
Re: True Command
Posted: Sun Feb 20, 2011 9:09 am
by Felibar
Fair enough Mikuz. However, my experience is that on trash it's resisted (where I wanted to see the change) quite often. I'm not wanting it changed so I can solo bosses, I don't mind bosses resisting as I'm counting on my healers to keep me up there.
And the stun component, HAHA, aside from a select few mobs, stun goes out the window way back in like ToV.
But look forward to the next tier, and offer Shattered's service to Properly test the next raid when you guys get ready to release it.
Thanks for your feedback Mikuz!
Re: True Command
Posted: Sun Feb 20, 2011 2:32 pm
by Harney
The recast is 6 seconds but the paladin earring from Zithuuli with the true command click is a 1 second cast with a recast of 4 seconds.
So you can effectively get 3 true commands in a 6 second window on a permanent cycle. I don't think you need to be great at math to see the potential of this spell if it's going to land on a consistent basis. If you pull 6 mobs and cast this spell 3x within 6 seconds you're looking at a maximum of 18k healing (base) in a 6 second window. Now factor in healing aa's, healing focuses, and the possibility of getting a crit.
To make a comparison, a cleric can heal for 12.5k with a 1.8 sec cast and a 2.25 sec refresh. So every 4 seconds, a cleric can give you 12.5k ( non crit, not including divine arbs ).
I think an argument could easily be made to have this spell adjusted downward if anything, that's not the point of my post, and I don't think paladin's are significantly better than sk's or warrior's, but this is definitely something that shouldn't be adjusted the other way.
Re: True Command
Posted: Sun Feb 20, 2011 6:23 pm
by Furryfist
Thanks for the input Mikuz. I can see where your coming from and like Feli said i didn't want this spell changed so i could go solo tier 6 bosses. Just less resist on trash. But i like the idea of changing our aggro spell and grp heal. I'd use the grp heal more often it wasn't a 2.3sec cast time completely focused. =/