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Teleport Bind

Posted: Fri Sep 11, 2009 9:51 am
by Shin Noir
Doesn't work. :( Was hoping to utilize my wizard to teleport myself to my valor EXP spot (up on the stairs, it may sound easy to travel to but when you got to do it with 5 chars it's annoying, especially when you keep getting interrupted for X drop in TOv or Y drop there, etc, and since CoTH artifact ring was out, I figured instead of leveling a mage i'd get a wizzy and utilize this AA as a alternative).

Unknown spell effect 309 in spell Teleport Bind (id 5953)

Looked in source..
#define SE_YetAnotherGate 309 //not implemented, spell 5953

:((
I may have to write this source and see if I can get passed just because I think it's rediculous that PEQ has it available on the AA window and it has no use yet.

Plus Teleport Bind is perfect for my needs...

Anyways, striat if I figure this out maybe review my code, and i'll submit it to PEQ.

Re: Teleport Bind

Posted: Fri Sep 11, 2009 12:16 pm
by uweyen
Hmm... I know for a fact the group one works, because I use it all the time when I'm in Seb and I want everyone to go back to the forest.

Re: Teleport Bind

Posted: Fri Sep 11, 2009 8:08 pm
by Shin Noir
I'm talking about the AA one. The one where I can be in the forest (where everyone is bound but the wizard) and the group teleports to valor (where I bound the wizard) and the whole group appears at the wizard's bind point in valor. :)

Re: Teleport Bind

Posted: Tue Sep 22, 2009 3:21 am
by Shin Noir
Posted a fix for this:
http://www.eqemulator.net/forums/showthread.php?t=29624
Hopefully a programmer reviews and adds some form of it. Would love to have this.

Re: Teleport Bind

Posted: Wed Sep 23, 2009 1:33 am
by striat
Shin Noir wrote:Posted a fix for this:
http://www.eqemulator.net/forums/showthread.php?t=29624
Hopefully a programmer reviews and adds some form of it. Would love to have this.


I'll check it and see what spell the AA uses and make sure it uses the same SE you have listed! It looks like a better alternative than doing a hardcoded if(spell_id = blah blah), so I will check and let you know!

Thanks!

Re: Teleport Bind

Posted: Wed Sep 23, 2009 1:50 am
by striat
Looks good! My only suggestion would be to change 309 SE_YetAnotherGate to like SE_TeleportBind or something that makes it easier to recognize;p Will add it here tonight to get a head start since my code hasn't been implemented mainstream lately heh.

Re: Teleport Bind

Posted: Wed Oct 07, 2009 4:03 pm
by Tyler

Re: Teleport Bind

Posted: Thu Oct 08, 2009 7:24 pm
by Shin Noir
Oh, yeah. That's what the name was before I touched it. I try not to alter previous code too much since I didn't put it there in the first place. Haha. ^^;

Re: Teleport Bind

Posted: Fri Nov 13, 2009 12:26 am
by Lola
I confirm, it works well now :D

Thanks a ton!