Spell Resists/Partial Damage calculations

Got some?
Vaion
Posts: 3712

Spell Resists/Partial Damage calculations

Post#1 » Sun Mar 03, 2013 4:40 pm

After the next reboot you all will notice more partial damage being applied when casting spells. There was a miscalculation in the code that allowed spells to always hit for full damage past level 50.

NPC resists are going to play a larger roll in the calculation of the partial damage now with the fix in place. Some adjustments may happen to NPC resists over the next week or so as feedback is given.

Just giving you all a heads up =)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Stickybuds
Posts: 883

Re: Spell Resists/Partial Damage calculations

Post#2 » Mon Mar 04, 2013 1:39 pm

Will this effect procs too? Some procs use "real" spells, real in that other classes can cast them, such as Lure of Ro or whatever. But some are proc only spells, that have no level.

BTW this is good news! nice catch!
Image

Vaion
Posts: 3712

Re: Spell Resists/Partial Damage calculations

Post#3 » Mon Mar 04, 2013 3:54 pm

Stickybuds wrote:Will this effect procs too? Some procs use "real" spells, real in that other classes can cast them, such as Lure of Ro or whatever. But some are proc only spells, that have no level.


Yes it affects procs. It wasn't an issue with the spell level, more so with the level of the caster. It affects all forms of spells, procs, casted, cast proced (Cast on fade, cast on hit, etc).
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Deadspirit
Posts: 260

Re: Spell Resists/Partial Damage calculations

Post#4 » Mon Mar 04, 2013 4:01 pm

Was there a possibility that these changes have affected the melee code?

I have noticed my avoidance is down on Rogue.

For the 15 mins that I played this morning I got smacked down hardcore by mobs I tanked easily last week.

Specifically Nightwatch in Zek.

I don't have enough information to know if I was unlucky or if there were changes.
Thanks for the memories.

Vaion
Posts: 3712

Re: Spell Resists/Partial Damage calculations

Post#5 » Mon Mar 04, 2013 4:08 pm

Deadspirit wrote:Was there a possibility that these changes have affected the melee code?

I have noticed my avoidance is down on Rogue.

For the 15 mins that I played this morning I got smacked down hardcore by mobs I tanked easily last week.

Specifically Nightwatch in Zek.

I don't have enough information to know if I was unlucky or if there were changes.



Nope, they didnt play into melee code at all. It was a simple swapping of two variables that got mixed up when someone was writing out the EQLive resist system. Nothing more.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Deadspirit
Posts: 260

Re: Spell Resists/Partial Damage calculations

Post#6 » Mon Mar 04, 2013 4:09 pm

Thanks, dude.

You're awesome.
Thanks for the memories.

bishbash
Posts: 381

Re: Spell Resists/Partial Damage calculations

Post#7 » Tue Mar 05, 2013 1:24 am

According to #mystats my MR is 705 +80 and trying to run through TOV is rather annoying with a 2min 30sec immobilising earth root sticking quite often on me. I didnt get much past the NTOV door before I stopped moving from some trash mob casting Immobilising Earth.

Unsure if this is from the recent patch but trash mobs rooting me hasnt been a problem before apart from toons that had weak gear/aa.

Vaion
Posts: 3712

Re: Spell Resists/Partial Damage calculations

Post#8 » Tue Mar 05, 2013 1:35 am

Ill check it out and see what's up. It's probably just a higher chek that is being applied on roots. Should be simple enough to figure out :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

bishbash
Posts: 381

Re: Spell Resists/Partial Damage calculations

Post#9 » Tue Mar 05, 2013 1:57 am

You are the best. Sleep is for the weak!

Image

Bohbo
Posts: 8

Re: Spell Resists/Partial Damage calculations

Post#10 » Tue Mar 05, 2013 2:22 am

I can attest to how annoying the new root resists are being.

Did you know that the first island knights in Wind cast a root?
Plus every boss in VP has some kind of add / pet at the start of fights that now loves to root me on the pull!

Definitely something up, thanks for taking care of it Vaion.

Return to “Spell/Disc Issues”

Who is online

Users browsing this forum: No registered users and 3 guests

cron