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[FIXED] Prolonged Destruction and Sorcerer´s Might
Posted: Wed Mar 06, 2013 8:21 am
by Tristhan
Hiya,
may i ask if the effect Sorcerers Might (HoH Wiz BP - reducing manacost) stacks with the AA prolonged destruction (increasing manacost) ?
At the moment you only get the message "the effect dont take hold" and the AA is lost for 72min.
Re: Prolonged Destruction and Sorcerer´s Might
Posted: Wed Mar 06, 2013 1:22 pm
by Vaion
I'll look into this one. I did just make a few more changes that will be in the next reboot that will help fix some issues with this spell effect.
Re: Prolonged Destruction and Sorcerer´s Might
Posted: Wed Mar 06, 2013 7:43 pm
by Vaion
Can anyone verify that this is still an issue after today's patch. Thanks
Re: Prolonged Destruction and Sorcerer´s Might
Posted: Sat Mar 09, 2013 6:25 pm
by Tristhan
Sorcerers Might and Prolonged Destruction still dont stack on Titanium & UF

Re: Prolonged Destruction and Sorcerer´s Might
Posted: Sat Mar 09, 2013 7:07 pm
by Vaion
okay, working on it next.
Re: Prolonged Destruction and Sorcerer´s Might
Posted: Sat Mar 09, 2013 8:07 pm
by Vaion
I am just going to rewrite how te code handles this effect entirely. Right now it's working but is limited in how it can work. So hopefully ill get it finished up for the next reboot. The new code will support focus, worn and buff type spells for this effect.
Re: Prolonged Destruction and Sorcerer´s Might
Posted: Thu Mar 14, 2013 2:29 am
by Vaion
Giving an update here.... Been working on this mostly this week for the small amount of time that I have this week.
So far I have them all stacking, but they are double calculating when the manacost +/- effect is in a buff form. I'm pretty sure I've got it fixed, but needs some more minor testing just to be sure 100%.
I'll post another update once I have it all good to go =)
Re: Prolonged Destruction and Sorcerer´s Might
Posted: Thu Mar 14, 2013 3:16 am
by Vaion
The changes to mana cost focus effects/buffs are live on the Test Server.
Main Change:
Prior to these changes, the spell with the highest % modification would always take precedence.
Example of Old Code:
You have Focus A which reduces mana cost by 36% (code calculates it as a 36 value)
You have buff A that increases mana cost by 30% (code calculates it as a -30 value)
You have buff B that increases mana cost by 75% (code calculates it as a -75 value)
In the end the code was calculating like this: 36+(-30) = 6% Mana Cost reduction. It would null out Buff B because it saw Buff A as being a "higher" value.
Now the code will add all of the values together to get the correct %.
New Code Example 1:
You have Focus A which reduces mana cost by 36% (code calculates it as a 36 value)
You have Buff A which reduces mana cost by 100% (code calculates it as a 100 value)
You have Buff B which increases mana cost by 75% (code calculates it as a -75 value)
In the end you have 36+100+(-75) = 61% Mana Cost reduction.
New Code Example 2:
You have Focus A which reduces mana cost by 36% (code calculates it as a 36 value)
You have Buff A which increases mana cost by 75% (code calculates it as a -75 value)
You have Buff B which increases mana cost by 30% (code calculates it as a -30 value)
In the end you have 36+(-75)+(-30) = 69% Mana Cost Increase.
The way that Mana Cost focuses work did not change. The highest Focus effect will still take precedence. The only thing that changed is how the code adds up BUFF effects with mana cost modifications.
Also, the spells now stack properly with this change.
Again these changes are on test server if anyone wants to see it in action.
Re: Prolonged Destruction and Sorcerer´s Might
Posted: Thu Mar 14, 2013 3:19 am
by Vaion
Marking this as fixed until someone proves it otherwise.