Code Progress Update!

Announcements of server updates, news, bug fixes, etc.
Vaion
Posts: 3712

Code Progress Update!

Post#1 » Mon Apr 13, 2015 5:45 pm

Update Time :)

Here's a quick glance at our private testing:

[COMPLETE] Get THF Code merged with EQEmu code
[COMPLETE] Get New THF/EQEmu code building correctly
[COMPLETE] Update DB with required SQLs
[COMPLETE] Acquire new software requirements
    [X] Visual Studio 2013 Express for Windows Desktop
    [X] CMake
    [X] LUA Modules
[COMPLETE]Conduct initial log in/executable testing with basic functionality
    [X] Login Server Functionality
    [X] World Functionality
      [X] DB Access
      [X] Opcode routines
      [X] Server conncetions (UCS/QS/Zone)
    [X] UCS Functionality
      [X] Chat Channels
      [X] Friends
    [X] QS Funcitonality
      [X] Server Logging Methods
    [X] Zone Funcitonality
      [X] GM Commands
      [X] Character Spawn/Movement
      [X] NPC spawn/movement
[COMPLETE] Test connecting to current THF Login server
[COMPLETE] Begin Migration to Test Server
    [X] Create working consolidated SQL
    [X] Upload Current working code to SVN
[COMPLETE] Test Building Code on Test Server environment
[IN PROGRESS] Dev Only Test server bug tests

Fixed Issues:
    - Fixed major connection issue preventing players from moving after logging in
    - Fixed issue with chat commands not processing properly
    - Fixed GM Commands not loading
    - Fixed NPCs having invalid char names
    - Fixed NPCs not spawning on zone boot up
    - Fixed NPC spastic movement while running
    - Fixed inventory load issue due to DB column mismatch
    - Fixed spawn group mismatch due to incorrect SQL Statement
    - Turned on QS Logging during testing cycle (will turn off most once bugs are found/fixed)
    - Fixed Login Server issues to allow new code to work with current Login server

This week/weekend is going to be action-packed with bug fixes that the Dev team discovers, followed shortly by the open Test Server Bug tests for everyone!
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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