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Code Progress Update!

Posted: Mon Apr 13, 2015 5:45 pm
by Vaion
Update Time :)

Here's a quick glance at our private testing:

[COMPLETE] Get THF Code merged with EQEmu code
[COMPLETE] Get New THF/EQEmu code building correctly
[COMPLETE] Update DB with required SQLs
[COMPLETE] Acquire new software requirements
    [X] Visual Studio 2013 Express for Windows Desktop
    [X] CMake
    [X] LUA Modules
[COMPLETE]Conduct initial log in/executable testing with basic functionality
    [X] Login Server Functionality
    [X] World Functionality
      [X] DB Access
      [X] Opcode routines
      [X] Server conncetions (UCS/QS/Zone)
    [X] UCS Functionality
      [X] Chat Channels
      [X] Friends
    [X] QS Funcitonality
      [X] Server Logging Methods
    [X] Zone Funcitonality
      [X] GM Commands
      [X] Character Spawn/Movement
      [X] NPC spawn/movement
[COMPLETE] Test connecting to current THF Login server
[COMPLETE] Begin Migration to Test Server
    [X] Create working consolidated SQL
    [X] Upload Current working code to SVN
[COMPLETE] Test Building Code on Test Server environment
[IN PROGRESS] Dev Only Test server bug tests

Fixed Issues:
    - Fixed major connection issue preventing players from moving after logging in
    - Fixed issue with chat commands not processing properly
    - Fixed GM Commands not loading
    - Fixed NPCs having invalid char names
    - Fixed NPCs not spawning on zone boot up
    - Fixed NPC spastic movement while running
    - Fixed inventory load issue due to DB column mismatch
    - Fixed spawn group mismatch due to incorrect SQL Statement
    - Turned on QS Logging during testing cycle (will turn off most once bugs are found/fixed)
    - Fixed Login Server issues to allow new code to work with current Login server

This week/weekend is going to be action-packed with bug fixes that the Dev team discovers, followed shortly by the open Test Server Bug tests for everyone!