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Old World Zones Revamp and more.

Posted: Sat Jan 09, 2016 1:15 pm
by Lillu
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First of all, please join us to congratulate Nilbus on his artifact. He's part of our comunity for many years now, helping out fellow players on a daily basis in-game and on the forums. Definitely a well deserved Artifact! <3
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Old World Zones Revamp.

We are working on a sub-project for a while now. The plan is to bring many low level old-world zones inline with the THF custom balance. We would like to give life to these zones, polish them and offer players the opportunity to explore and enjoy them. Changes include NPC placing, pathing improvements, balance changes and so on. We plan to revamp more zones in the future and introduce new quests, events and shiny item drops as well. One step at a time.

North Qeynos (qeynos2)
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Newbie area:
-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.
-Alot of 300+ waypoint grids removed from within the city walls.
- World Boss Chaotic Flippy Darkpaw's pathing adjusted to run the west wall to avoid the low level area of play.

Qeynos Hills (qeytoqrg)
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-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.
-World Boss (remain untouched).

Infected Paw (paw)
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-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.
-World Boss (remain untouched).

Everfrost (everfrost)
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-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.
-Added a few extra giants to the fort guarding the entrance to permafrost to add life to the area.
-World Boss (remain untouched).

Blackburrow (blackburrow)
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-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.

Befallen (befallen)
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-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.
-Necro initiates,apprentices,acolytes and the shadowknights spawn with a random race and or texture to add variety to their look.

East Commons (ecommons)
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-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.

Runnyeye Citadel (runnyeye)
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-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.
-Zone In Point moved to Misty zone line.

West Freeport (freportw)
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Newbie area:
-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.
-Removed all pathing from within the city walls except a few rats (22559 waypoint entries just for this zone was crazy).

Castle Mistmoore (mistmoore)
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-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.
-crystal gargoyle models changed to PoN gargoyle model

Accursed Temple of Cazic-Thule (cazicthule)
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-Pathing corrected.
-Placement corrected.
-Stats have been rebalanced to be more in line with THF custom balance.

Toxxulia Forest (tox)
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-Stats have been rebalanced to be more in line with THF custom balance.
-Several npc model textures fixed.

East Freeport (freporte)
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-Stats have been rebalanced to be more in line with THF custom balance.
-Pathing corrected.

Misc changelog.
o VT phase 1 bosses now hold some valuable weapon augments. Players should reconsider if they want to skip them from now on. Search for Lucid Stones in the web tools for proof! ;)
o Players can now enter the Slay the Enomuth and Hivequeen's Demise instances solo.
o Apathy of the Nihil spell description is corrected.
o Fixed spell description for Call of the Ancients Rk1-5.

Donor item revamp.
A big thank you once again to all our past and present server supporters. With T9 being out for many months the donor item revamp was long overdue. We decided to scratch the idea of forcing players to quest the item upgrades. To keep things simple and fair we'll unlock these upgrades to every supporter with today's reboot, just like we did in the past.

The main changes are:
o Stats upgrade for all items.
o Damage upgrade for weapon augments and weapons (delay remain the same).
o All v2.0 weapons got the VT class specific worn2 effects.
o All v1.0 weapons got a worn2 effect, either avoidance-, damage-, pet damage modifiers or GoM effect.
o Reduced cooldown on Vision of Ragefire to 3 mins.
o Doubled the range for Vision of Physis, Zordak and Seath.
o Galadriel's Gift is now blocking all VT zone wide debuffs.
o Reduced cooldown on Spirit of the Forest to 1 min.
o Reduced cooldown on Voice of the Darklord to 1 min.
o Reduced cooldown on Dark Power to 1 min.
o Reduced cooldown on Eclipse to 1 min.
o Ice Crystal Wristguard got 5K HP pool worn2 effect.
o Fire Crystal Wristguard got 5K mana pool worn2 effect.
o Arion, Skull of the Ancient and Ino's Lost Trinket got 15% spell damage modifier worn2 effect.
o Elven Rope got 15% pet damage modifier worn2 effect.
o Teardrop of the Fairy got a 15% damage modifier worn2 effect.
o Ares, Shield of Immortality got 5% melee mitigation modifier worn2 effect.
o Sune's Vambraces of Eternal Life got 5% lifetap chance worn2 effect.
o Aeolus, Boots of the Wind got 2% Crippling Blow chance worn2 effect.
o Ring of the Mushroom Warrior now has clicky Form of Defense IX effect. The illusion Mushroom now available from a token coming with this item. If you already maintain this ring, you can simply hail Trizy, The Exchange Master to receive the relic.
o All visible armor now have Velious custom graphics.

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To enable the Velious custom armor graphics on your client, you have to edit your eqclient.ini file with the following lines (change AllLuclinPcModelsOff to false and add the missing lines).
AllLuclinPcModelsOff=FALSE
LoadVeliousArmorsWithLuclin=TRUE
LoadArmor17=TRUE
LoadArmor18=TRUE
LoadArmor19=TRUE
LoadArmor20=TRUE
LoadArmor21=TRUE
LoadArmor22=TRUE
LoadArmor23=TRUE


Just for the note there are more changes planned so nothing is forgotten just might not be top priority right now.

Enjoy your stay,
The THF team