Suggested changes to the token system - round 2

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Lillu
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Suggested changes to the token system - round 2

Post#1 » Fri Mar 17, 2023 8:07 pm

Started to implement some changes to the token/progression system (most of these aren't live yet). Posting here so you can give some feedback here in this thread, before the changes would go live.

- Call of the Hero and Summon Corpse spells are now castable in the Ssraeshza Temple. Ring of the Shissar (Trier 1) is still required for the normal teleporter to the Emperor's chamber as well as for the Ring of the Shissar achievement
- Increased drop rate for the 'Key to Sleepers Tomb' quest to 6 talismans per kill (from 3) of the traitor dragons. Also, they will now always drop a Jaled Key (opens the door to finish the quest)
- Increased drop rate for the 'Access to Xegony Island' quest to 6 essences per kill (from 3) of the Mystical Essences
- Flag tokens now only backflag players to the actual zone/tier they came from, e.g. Token of Vex Thal will only flag you for Vex Thal. Please note, there's no change to normal progression, e.g. Xeru kill and HoH access will grant you access to The Crypt of Nadox
- Tier 5 and up flag tokens require character rank Tier 4 (Masterful). Flag tokens below tier 5 has no character tier restriction.
- Flag token drop chance decreased from 100% to 70%

Planned changes:
- Increase price for Flag Tokens off a spirited merchant (spawn upon flag NPC kill) OR completely remove them.
- Introduce flag token for Veeshan's Peak, Halls of Honor, Crypt of Nadox and Deepscar's Den
- Introduce new random source to obtain tokens (World Bosses?)

As for the new extension token functionality, I like the idea of introducing a new 'currency', lets say a magical material that any consumed token turns into. This material would fuel a forge to upgrade powerful items.. This would be an end game thing so fueling the forge would require commitment but the reward should also be on pair.

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